DocumentCode
2011370
Title
The application of clifford algebra in skinned mesh animation
Author
Yan, Liu ; Rui, Wang ; Wanggen, Wan ; Jieyun, Song ; Feifei, Fan
Author_Institution
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
fYear
2010
fDate
23-25 Nov. 2010
Firstpage
338
Lastpage
340
Abstract
Rotation and the import/export are the basic problems in the area of 3D animation, but the traditional method always causes the animation´s movement out of reality. Try to deal with the issues, Clifford algebra is put forward, which establishes a coordinate-free, homogeneous model for different dimensional spaces. As an introductory article it takes an example to illustrate the superiority of such a mathematical tool.
Keywords
algebra; computer animation; 3D animation; Clifford algebra; mathematical tool; skinned mesh animation; Algebra; Animation; Bones; Geometry; Interpolation; Skin; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-5856-1
Type
conf
DOI
10.1109/ICALIP.2010.5684614
Filename
5684614
Link To Document