• DocumentCode
    2011370
  • Title

    The application of clifford algebra in skinned mesh animation

  • Author

    Yan, Liu ; Rui, Wang ; Wanggen, Wan ; Jieyun, Song ; Feifei, Fan

  • Author_Institution
    Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    338
  • Lastpage
    340
  • Abstract
    Rotation and the import/export are the basic problems in the area of 3D animation, but the traditional method always causes the animation´s movement out of reality. Try to deal with the issues, Clifford algebra is put forward, which establishes a coordinate-free, homogeneous model for different dimensional spaces. As an introductory article it takes an example to illustrate the superiority of such a mathematical tool.
  • Keywords
    algebra; computer animation; 3D animation; Clifford algebra; mathematical tool; skinned mesh animation; Algebra; Animation; Bones; Geometry; Interpolation; Skin; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5684614
  • Filename
    5684614