• DocumentCode
    2013438
  • Title

    The c-cards game: a versatile learning object

  • Author

    Valente, Andrea

  • Author_Institution
    Aalborg Univ. in Esbjerg, Denmark
  • fYear
    2005
  • fDate
    5-8 July 2005
  • Firstpage
    1021
  • Lastpage
    1025
  • Abstract
    C-cards are an easy-to-reify, graphical formalism capable of expressing computational systems, discrete both in time and in space. The main goal of the project aims at scaling-down the learning complexity of Computer Science core contents. We argue that our cards present many dimensions of flexibility, resulting in a highly customizable learning object, that gives teachers and pedagogues freedom with respect to reification and deployment strategies. The correlation between the c-cards game and children´s soft skills is also discussed.
  • Keywords
    computer aided instruction; computer games; computer science education; Computer Science; c-cards game; customizable learning object; learning complexity; pedagogues; teachers; Circuits; Computational modeling; Computer science; Educational institutions; H infinity control; Joining processes; Machine learning; Set theory; Switches; Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2005. ICALT 2005. Fifth IEEE International Conference on
  • Print_ISBN
    0-7695-2338-2
  • Type

    conf

  • DOI
    10.1109/ICALT.2005.257
  • Filename
    1508885