DocumentCode :
2016552
Title :
Real-time Medical Image Volume Rendering Based on GPU Accelerated Method
Author :
Fan, Zhang ; Mei, Xie
Author_Institution :
Sch. of Electron. Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu
Volume :
2
fYear :
2008
fDate :
17-18 Oct. 2008
Firstpage :
30
Lastpage :
33
Abstract :
By growing power and flexibility of modern GPU, hardware based volume rendering techniques show their great powers in accelerating rendering. In this paper, we propose a 3D texture base algorithm with local phong lighting model. It load medical image series as volume data, then creates 3D texture from the volume data, then setups and renders proxy-geometry to sample 3D texture. Phong model is used for local light effect. Finally, composites sampled values and uses transfer function to map data value to final color value. We also implement this algorithm and analyze its performance.
Keywords :
biomedical optical imaging; computational geometry; computer graphic equipment; image colour analysis; image sampling; image texture; medical image processing; optical transfer function; rendering (computer graphics); 3D texture sampling; GPU accelerated method; color value; graphics processing unit; local phong lighting model; real-time medical image volume rendering; transfer function; Acceleration; Biomedical imaging; Casting; Computed tomography; Graphics; Hardware; Image reconstruction; Pixel; Rendering (computer graphics); Surface treatment; GPU accelerated; Phong mode; Proxy-geometry; Real-time volume rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Design, 2008. ISCID '08. International Symposium on
Conference_Location :
Wuhan
Print_ISBN :
978-0-7695-3311-7
Type :
conf
DOI :
10.1109/ISCID.2008.52
Filename :
4725450
Link To Document :
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