• DocumentCode
    2016876
  • Title

    Research of Edge-Collapse-Based 3-D Model Simplification

  • Author

    Luo, Dan ; Tan GuoXin

  • Author_Institution
    Eng. Res. Center for Educ. Inf. Technol., HuaZhong Normal Univ., Wuhan
  • Volume
    2
  • fYear
    2008
  • fDate
    17-18 Oct. 2008
  • Firstpage
    75
  • Lastpage
    78
  • Abstract
    Highly detailed geometric models are rapidly becoming common-place in computer graphics. But sometimes it is often desirable to use approximations in place of excessively detailed models to control processing time. This paper introduces a surface simplification algorithm that based on edge-collapse. The algorithm uses quadric error metrics to confirm the position of new vertex in order to control the error, and gives a new cost function of the edge cost. This algorithm can preserve the important feature of original 3D model efficiently and control the error effectively. The results show that this algorithm is memory efficient, allowing the simplification of very large polygonal models, and can rapidly produce high quality approximations of polygonal models.
  • Keywords
    approximation theory; computational geometry; error analysis; solid modelling; surface fitting; approximation theory; computer graphics; edge collapse-based 3D model simplification; geometric model; polygonal model; quadric error metrics; surface simplification algorithm; Computational intelligence; Computer errors; Computer graphics; Computer science education; Control engineering education; Cost function; Design engineering; Error correction; Rendering (computer graphics); Solid modeling; edge cost; iterative contraction; simplification;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Design, 2008. ISCID '08. International Symposium on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-0-7695-3311-7
  • Type

    conf

  • DOI
    10.1109/ISCID.2008.121
  • Filename
    4725460