DocumentCode :
2016949
Title :
Combining Adaptive Binary Trees (ABTs) with Hardware Based Occlusion for High Poly Model Visualization
Author :
Sheikh, Hussain Amjad ; Umer, Muhammad Adnan
Author_Institution :
Trivor Software, Islamabad
fYear :
2005
fDate :
24-25 Dec. 2005
Firstpage :
1
Lastpage :
6
Abstract :
With the ever increasing complexity of the geometry being used in the scenes and levels of modern day visualization applications and games, the ever soaring number of faces and the more and more complex operations performed per geometry (such as use of shaders), it is extremely important to have some algorithm that can be used for efficient culling of geometry for visibility determination, collision detection and similar calculations. ABTs can be used for hierarchical representation of the scene, providing fast traversal for rendering and collision, good localization and minimum splitting of faces. The algorithm is applicable to all sorts of environments, including both indoor and outdoor scenes, and has the capability to handle fully dynamic geometry. The algorithm can also be merged with some good occlusion technique for even more efficient culling
Keywords :
computational geometry; data visualisation; hidden feature removal; rendering (computer graphics); adaptive binary trees; collision detection; geometry culling; high poly model visualization; occlusion; scene rendering; visibility determination; Binary trees; Face detection; Geometry; Hardware; Layout; Partitioning algorithms; Solid modeling; Switches; Vehicle dynamics; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
9th International Multitopic Conference, IEEE INMIC 2005
Conference_Location :
Karachi
Print_ISBN :
0-7803-9429-1
Electronic_ISBN :
0-7803-9430-5
Type :
conf
DOI :
10.1109/INMIC.2005.334434
Filename :
4133449
Link To Document :
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