DocumentCode
2016949
Title
Combining Adaptive Binary Trees (ABTs) with Hardware Based Occlusion for High Poly Model Visualization
Author
Sheikh, Hussain Amjad ; Umer, Muhammad Adnan
Author_Institution
Trivor Software, Islamabad
fYear
2005
fDate
24-25 Dec. 2005
Firstpage
1
Lastpage
6
Abstract
With the ever increasing complexity of the geometry being used in the scenes and levels of modern day visualization applications and games, the ever soaring number of faces and the more and more complex operations performed per geometry (such as use of shaders), it is extremely important to have some algorithm that can be used for efficient culling of geometry for visibility determination, collision detection and similar calculations. ABTs can be used for hierarchical representation of the scene, providing fast traversal for rendering and collision, good localization and minimum splitting of faces. The algorithm is applicable to all sorts of environments, including both indoor and outdoor scenes, and has the capability to handle fully dynamic geometry. The algorithm can also be merged with some good occlusion technique for even more efficient culling
Keywords
computational geometry; data visualisation; hidden feature removal; rendering (computer graphics); adaptive binary trees; collision detection; geometry culling; high poly model visualization; occlusion; scene rendering; visibility determination; Binary trees; Face detection; Geometry; Hardware; Layout; Partitioning algorithms; Solid modeling; Switches; Vehicle dynamics; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
9th International Multitopic Conference, IEEE INMIC 2005
Conference_Location
Karachi
Print_ISBN
0-7803-9429-1
Electronic_ISBN
0-7803-9430-5
Type
conf
DOI
10.1109/INMIC.2005.334434
Filename
4133449
Link To Document