• DocumentCode
    2016949
  • Title

    Combining Adaptive Binary Trees (ABTs) with Hardware Based Occlusion for High Poly Model Visualization

  • Author

    Sheikh, Hussain Amjad ; Umer, Muhammad Adnan

  • Author_Institution
    Trivor Software, Islamabad
  • fYear
    2005
  • fDate
    24-25 Dec. 2005
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    With the ever increasing complexity of the geometry being used in the scenes and levels of modern day visualization applications and games, the ever soaring number of faces and the more and more complex operations performed per geometry (such as use of shaders), it is extremely important to have some algorithm that can be used for efficient culling of geometry for visibility determination, collision detection and similar calculations. ABTs can be used for hierarchical representation of the scene, providing fast traversal for rendering and collision, good localization and minimum splitting of faces. The algorithm is applicable to all sorts of environments, including both indoor and outdoor scenes, and has the capability to handle fully dynamic geometry. The algorithm can also be merged with some good occlusion technique for even more efficient culling
  • Keywords
    computational geometry; data visualisation; hidden feature removal; rendering (computer graphics); adaptive binary trees; collision detection; geometry culling; high poly model visualization; occlusion; scene rendering; visibility determination; Binary trees; Face detection; Geometry; Hardware; Layout; Partitioning algorithms; Solid modeling; Switches; Vehicle dynamics; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    9th International Multitopic Conference, IEEE INMIC 2005
  • Conference_Location
    Karachi
  • Print_ISBN
    0-7803-9429-1
  • Electronic_ISBN
    0-7803-9430-5
  • Type

    conf

  • DOI
    10.1109/INMIC.2005.334434
  • Filename
    4133449