DocumentCode :
2017150
Title :
Generating and Rendering Procedural Clouds in Real Time on Programmable 3D Graphics Hardware
Author :
Hasan, M. Mahmud ; Karim, M. Sazzad ; Ahmed, Emdad
fYear :
2005
fDate :
24-25 Dec. 2005
Firstpage :
1
Lastpage :
6
Abstract :
This paper discusses a process of generating and rendering procedural clouds for 3D environments using programmable 3D graphics hardware. Cloud texture generation is performed using Perlin noise and turbulence functions. Our implementation is done in OpenGL supported GPUs with programmable vertex & fragment processing pipeline that supports OpenGL shading language (GLSL). We have performed a performance benchmark against other existing implementations and found very convincing results, as our approach yields greater FPS than those reported earlier in the literature, as well as our solution is platform independent and portable. The technique can be used in real-time graphics applications, games, film special effects and visual simulations etc
Keywords :
computer graphic equipment; image texture; realistic images; rendering (computer graphics); OpenGL shading language; Perlin noise; graphics processing unit; procedural cloud rendering; programmable 3D graphics hardware; realistic image; turbulence function; Application software; Central Processing Unit; Cloud computing; Graphics; Hardware; Noise generators; Pipelines; Rendering (computer graphics); Working environment noise; Workstations; FPS; GLSL; GPU; PBuffer; Perlin Noise; Procedural cloud; Real time Rendering; Render to Texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
9th International Multitopic Conference, IEEE INMIC 2005
Conference_Location :
Karachi
Print_ISBN :
0-7803-9429-1
Electronic_ISBN :
0-7803-9430-5
Type :
conf
DOI :
10.1109/INMIC.2005.334442
Filename :
4133457
Link To Document :
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