DocumentCode
2017634
Title
Development of a gaze-and-touch algorithm for a tabletop Hyakunin-Isshu game with a computer opponent
Author
Yamamoto, Michiya ; Komeda, Munehiro ; Nagamatsu, Takashi ; Watanabe, Tomio
Author_Institution
Sch. of Sci. & Technol., Kwansei Gakuin Univ., Sanda, Japan
fYear
2012
fDate
9-13 Sept. 2012
Firstpage
203
Lastpage
208
Abstract
We developed and demonstrated the effectiveness of Hyakunin-Eyesshu, the world´s first tabletop Hyakunin-Isshu game against a computer opponent that utilizes action prediction based on gaze and hand-motion detection. In this study, we also developed the gaze-and-touch algorithm, which can realize just-found and even-match timings for use in the computer opponent´s play. The just-found timing is the timing for which the computer opponent can obtain a correct card concurrently with the reaction time of the player just after the player has found the card. The even-match timing is the timing for which the computer opponent obtains the card at almost the same time as the player by predicting the player´s hand reach. Finally, the authors performed an experimental evaluation of the proposed algorithm and determined that various types of play can be realized through a combination of these timings.
Keywords
computer games; image motion analysis; microcomputers; object detection; Hyakunin-Eyesshu; action prediction; computer opponent; even-match timings; gaze detection; gaze-and-touch algorithm; hand-motion detection; just-found timings; player hand reach prediction; tabletop Hyakunin-Isshu game; Computers; Educational institutions; Games; Humans; Prediction algorithms; Timing; Tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
RO-MAN, 2012 IEEE
Conference_Location
Paris
ISSN
1944-9445
Print_ISBN
978-1-4673-4604-7
Electronic_ISBN
1944-9445
Type
conf
DOI
10.1109/ROMAN.2012.6343754
Filename
6343754
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