DocumentCode :
2018141
Title :
An efficient Ray-triangle intersection algorithm for tunnel models
Author :
Fengyu Gao ; Hongyan Qian
Author_Institution :
Dept. of Comput. Sci. & Technol., Nanjing Univ. of Aeronaut. & Astronaut., Nanjing, China
fYear :
2015
fDate :
7-8 Feb. 2015
Firstpage :
1
Lastpage :
6
Abstract :
Ray-triangle intersection is an important operation in algorithms like ray tracing. Meanwhile, it is often the most time-consuming operation especially when there are a lot of triangles in the scene. In this paper, we proposed an efficient ray-triangle intersection algorithm for tunnel models. Its time complexity per ray is O(√n) with a very small coefficient, where n is the number of triangles in the tunnel model. Experiment results show that the algorithm outperforms many other spacial subdivision schemes like the regular grid and the kd-tree in a lot of cases. Another advantage of this algorithm is that its preprocessing is only related to the shape of the tunnel´s cross section, which can be performed only once. As a result, plenty of time can be saved when users have to construct a lot of models with different parameters.
Keywords :
computational complexity; ray tracing; trees (mathematics); kd-tree; ray tracing; ray-triangle intersection algorithm; spacial subdivision scheme; time complexity; tunnel model; Algorithm design and analysis; Equations; Indexes; Mathematical model; Ray tracing; Rendering (computer graphics); Time complexity; convex polyhedron; intersection; ray tracing; tunnel;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer, Communication, Control and Information Technology (C3IT), 2015 Third International Conference on
Conference_Location :
Hooghly
Print_ISBN :
978-1-4799-4446-0
Type :
conf
DOI :
10.1109/C3IT.2015.7060163
Filename :
7060163
Link To Document :
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