• DocumentCode
    2018316
  • Title

    Playing a memory game with a socially assistive robot: A case study at a long-term care facility

  • Author

    Louie, Wing-Yue Geoffrey ; McColl, Derek ; Nejat, Goldie

  • Author_Institution
    Dept. of Mech. & Ind. Eng., Univ. of Toronto, Toronto, ON, Canada
  • fYear
    2012
  • fDate
    9-13 Sept. 2012
  • Firstpage
    345
  • Lastpage
    350
  • Abstract
    Studies have shown that cognitive and social stimulation is crucial to the overall health of older adults including psychological, cognitive and physical well-being. However, activities to promote such stimulation are often lacking in long-term care facilities. Our work focuses on the use of social robotic technologies to provide person-centered cognitive interventions. Namely, this paper presents an HRI study with the unique human-like socially assistive robot Brian 2.1, in order to investigate the use and acceptability of the expressive human-like robot by older adults living in a longterm care center. Current studies with social robots for the elderly have been mainly directed towards collecting data on the acceptance and use of animal-like robots. Herein, we aim to determine if the robot´s human-like assistive and social characteristics result in the elderly having positive attitudes towards the robot as well as accepting it as an interactive cognitive training tool.
  • Keywords
    cognition; handicapped aids; health care; human-robot interaction; humanoid robots; interactive systems; medical robotics; psychology; social aspects of automation; Brian 2.1; HRI study; animal-like robots; cognitive stimulation; cognitive well-being; human-like robot acceptability; human-like socially assistive robot; interactive cognitive training tool; long-term care center; long-term care facilities; memory game; older adult health; person-centered cognitive interventions; physical well-being; psychological well-being; robot human-like assistive characteristics; social characteristics; social robotic technologies; social stimulation; Computers; Face; Games; Robots; Senior citizens; Sociology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    RO-MAN, 2012 IEEE
  • Conference_Location
    Paris
  • ISSN
    1944-9445
  • Print_ISBN
    978-1-4673-4604-7
  • Electronic_ISBN
    1944-9445
  • Type

    conf

  • DOI
    10.1109/ROMAN.2012.6343777
  • Filename
    6343777