• DocumentCode
    2018437
  • Title

    FMRI study of young adults with autism interacting with a humanoid robot

  • Author

    Chaminade, Thierry ; Fonseca, David Da ; Rosset, Delphine ; Lutcher, Ewald ; Cheng, Gordon ; Deruelle, Christine

  • Author_Institution
    Intitut de Neurosciences de la Timone, Aix-Marseille Univ., Marseille, France
  • fYear
    2012
  • fDate
    9-13 Sept. 2012
  • Firstpage
    380
  • Lastpage
    385
  • Abstract
    The belief that artificial agents are useful interaction partners in cognitive therapies of social disorders such as autism fuels an increasing number of research projects involving the developments of robots and computer avatars. Yet, for an appropriate use of these new tools, it is necessary to understand how perception of and interaction with artificial agents differ from natural agents, both in normally developed adults and in patients with disorders of social cognition. Here we investigated the neural bases of social interactions with a human or with a humanoid robot using fMRI. During interaction, participants were playing a computerized version of the game chifumi (stone-paper-scissors), while believing they were interacting `live´ either with a fellow human (Intentional agent, Int), a humanoid robot endowed with an artificial intelligence (Artificial agent, Art), or a random number generator running on a laptop (Rnd). The belief was built both with an extensive briefing before the actual experiment, including a live interaction with the human and humanoid robot opponents, and with videos of the opponent, presented as live but actually recorded prior to the experiment, that preceded and followed each series of 5 games played against one opponent in a block. Results indicate that the brain network found when interacting with an active opponent (Art & Int vs Rnd) was more activated when interacting with the human than with the robot agent, implying that interacting with a human is more engaging than interacting with an artificial agent. Areas involved in social interactions in the posterior temporal sulcus were activated when controls, but not high-functioning autistic patients patients, interacted with a fellow human.
  • Keywords
    artificial intelligence; biomedical MRI; cognition; computer games; human-robot interaction; medical disorders; medical robotics; active opponent; artificial agent; artificial agents; artificial intelligence; autism; brain network; chifumi game; cognitive therapies; computer avatars; computerized version game; fMRI study; high-functioning autistic patients; humanoid robot opponents; laptop; posterior temporal sulcus; random number generator; robot agent; social cognition; social disorders; social interaction; stone-paper-scissor game; young adults; Autism; Games; Humanoid robots; Humans; Pediatrics; Videos;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    RO-MAN, 2012 IEEE
  • Conference_Location
    Paris
  • ISSN
    1944-9445
  • Print_ISBN
    978-1-4673-4604-7
  • Electronic_ISBN
    1944-9445
  • Type

    conf

  • DOI
    10.1109/ROMAN.2012.6343782
  • Filename
    6343782