• DocumentCode
    2019608
  • Title

    Physics-based animation of a trotting horse in a virtual environment

  • Author

    Marsland, S.A. ; Lapeer, R.J.

  • Author_Institution
    Sch. Of Comput. Sci., East Anglia Univ., Norwich, UK
  • fYear
    2005
  • fDate
    6-8 July 2005
  • Firstpage
    398
  • Lastpage
    403
  • Abstract
    In this paper we describe the implementation of a physics-based animation of a trotting horse in real-time. The horse is modelled as a collection of connected bodies using the open dynamics engine library to simulate gravity. The animation is created by comparing the current state of the horse with a desired state and applying torques proportionally to the errors present between the two. The desired state is obtained from frames of video footage of a trotting horse. P-controllers are used to minimise the error between current and desired angle positions as well as global positioning and orientation of the horse´s trajectory. Results show realistic movement patterns as compared to the video footage and realistic ground reaction force patterns of each individual leg.
  • Keywords
    biomechanics; computer animation; physics; virtual reality; P-controllers; open dynamics engine library; physics-based animation; real-time animation; trotting horse animation; virtual environment; Animals; Animation; Computational modeling; Engines; Gravity; Horses; Legged locomotion; Muscles; Physics computing; Virtual environment; computer animation; controllers; forward dynamics; physics-based animation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualisation, 2005. Proceedings. Ninth International Conference on
  • ISSN
    1550-6037
  • Print_ISBN
    0-7695-2397-8
  • Type

    conf

  • DOI
    10.1109/IV.2005.96
  • Filename
    1509107