DocumentCode
2019608
Title
Physics-based animation of a trotting horse in a virtual environment
Author
Marsland, S.A. ; Lapeer, R.J.
Author_Institution
Sch. Of Comput. Sci., East Anglia Univ., Norwich, UK
fYear
2005
fDate
6-8 July 2005
Firstpage
398
Lastpage
403
Abstract
In this paper we describe the implementation of a physics-based animation of a trotting horse in real-time. The horse is modelled as a collection of connected bodies using the open dynamics engine library to simulate gravity. The animation is created by comparing the current state of the horse with a desired state and applying torques proportionally to the errors present between the two. The desired state is obtained from frames of video footage of a trotting horse. P-controllers are used to minimise the error between current and desired angle positions as well as global positioning and orientation of the horse´s trajectory. Results show realistic movement patterns as compared to the video footage and realistic ground reaction force patterns of each individual leg.
Keywords
biomechanics; computer animation; physics; virtual reality; P-controllers; open dynamics engine library; physics-based animation; real-time animation; trotting horse animation; virtual environment; Animals; Animation; Computational modeling; Engines; Gravity; Horses; Legged locomotion; Muscles; Physics computing; Virtual environment; computer animation; controllers; forward dynamics; physics-based animation;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Visualisation, 2005. Proceedings. Ninth International Conference on
ISSN
1550-6037
Print_ISBN
0-7695-2397-8
Type
conf
DOI
10.1109/IV.2005.96
Filename
1509107
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