• DocumentCode
    2019947
  • Title

    SoccerMan-reconstructing soccer games from video sequences

  • Author

    Bebie, Thomas ; Bieri, Hanspeter

  • Author_Institution
    Inst. of Comput. Sci. & Appl. Math., Bern Univ., Switzerland
  • Volume
    1
  • fYear
    1998
  • fDate
    4-7 Oct 1998
  • Firstpage
    898
  • Abstract
    We present SoccerMan, a soccer game reconstruction system. SoccerMan is capable of generating a description of an animated 3D scene from a video sequence of a soccer game, enabling the user to examine the respective scene from any virtual viewpoint. Starting from a manually marked initial frame, key features (i.e. playground lines) are tracked automatically, using template matching. Camera calibration is done by a specialized linear approximation method, where only a few key features have to be visible in the input frames. Then the playground texture is extracted from the video sequence, and player shapes are detected and tracked automatically over time. Finally, playground texture and textured player shapes are used to model the virtual 3D scene
  • Keywords
    approximation theory; calibration; computer animation; computer games; feature extraction; image matching; image reconstruction; image sequences; image texture; sport; video cameras; SoccerMan; animated 3D scene; camera calibration; image texture; input frames; key features; linear approximation method; player shapes; playground lines; playground texture; soccer game reconstruction system; template matching; video sequence; video sequences; virtual 3D scene; Animation; Calibration; Cameras; Computer science; Games; Layout; Linear approximation; Mathematics; Shape; Video sequences;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 1998. ICIP 98. Proceedings. 1998 International Conference on
  • Conference_Location
    Chicago, IL
  • Print_ISBN
    0-8186-8821-1
  • Type

    conf

  • DOI
    10.1109/ICIP.1998.723665
  • Filename
    723665