DocumentCode
2019947
Title
SoccerMan-reconstructing soccer games from video sequences
Author
Bebie, Thomas ; Bieri, Hanspeter
Author_Institution
Inst. of Comput. Sci. & Appl. Math., Bern Univ., Switzerland
Volume
1
fYear
1998
fDate
4-7 Oct 1998
Firstpage
898
Abstract
We present SoccerMan, a soccer game reconstruction system. SoccerMan is capable of generating a description of an animated 3D scene from a video sequence of a soccer game, enabling the user to examine the respective scene from any virtual viewpoint. Starting from a manually marked initial frame, key features (i.e. playground lines) are tracked automatically, using template matching. Camera calibration is done by a specialized linear approximation method, where only a few key features have to be visible in the input frames. Then the playground texture is extracted from the video sequence, and player shapes are detected and tracked automatically over time. Finally, playground texture and textured player shapes are used to model the virtual 3D scene
Keywords
approximation theory; calibration; computer animation; computer games; feature extraction; image matching; image reconstruction; image sequences; image texture; sport; video cameras; SoccerMan; animated 3D scene; camera calibration; image texture; input frames; key features; linear approximation method; player shapes; playground lines; playground texture; soccer game reconstruction system; template matching; video sequence; video sequences; virtual 3D scene; Animation; Calibration; Cameras; Computer science; Games; Layout; Linear approximation; Mathematics; Shape; Video sequences;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 1998. ICIP 98. Proceedings. 1998 International Conference on
Conference_Location
Chicago, IL
Print_ISBN
0-8186-8821-1
Type
conf
DOI
10.1109/ICIP.1998.723665
Filename
723665
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