Abstract :
Emotional virtual humans are essential to e-learning software, they can act NPC characters to guide a user, and they can enhance the interests of human-computer interface. How to model emotion is an interesting topic in the field of e-learning software. Based on psychology theory, architecture of an emotional virtual human is presented, it integrates perception, action, emotion, behavior and other mental variables together, human´s mental variables (motivation, personality, norm) are expressed in fuzzy sets, the model can support a quantitative method to control a virtual humanpsilas emotion.
Keywords :
avatars; cognitive systems; computer aided instruction; fuzzy set theory; user interfaces; e-learning software; emotional virtual human cognitive architecture; fuzzy set model; human mental variable; human-computer interface; psychology theory; Bayesian methods; Cognitive science; Computational intelligence; Computer architecture; Electronic learning; Fuzzy sets; Humans; Information science; Psychology; Software safety; e-learning; emotion; virtual human;