• DocumentCode
    2020763
  • Title

    Simulating leaping, tumbling, landing and balancing humans

  • Author

    Wooten, W.L. ; Hodgins, J.K.

  • Author_Institution
    Pixar Animation Studios, Richmond, CA, USA
  • Volume
    1
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    656
  • Abstract
    This paper describes a technique for generating transitions between simulated behaviors. By parametrizing individual basis behaviors, we can design control systems such that the exit states of one leaves the simulated character in a valid initial state for the next. The parametrization allows one to generate a wide variety of motions from a single basis behavior. The nesting of the input and output states allows easy transitions between behaviors and generation of many behaviors from a small set of basis behaviors. We demonstrate this approach with four basis behaviors: leaping, tumbling, landing, and balancing. We demonstrate transitions by generating a diverse set of gymnastic behaviors, including a standing broad jump, vertical leap, forward somersault, backward somersault, back handspring, and various platform dives
  • Keywords
    biomechanics; computer animation; digital simulation; physiological models; back handspring; balancing; biomechanics; computer animation; computer simulation; gymnastic behaviors; human motions; landing; leaping; somersault; tumbling; Animation; Character generation; Educational institutions; Games; Humans; Motion pictures; Springs; State-space methods; Visualization; Weight control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation, 2000. Proceedings. ICRA '00. IEEE International Conference on
  • Conference_Location
    San Francisco, CA
  • ISSN
    1050-4729
  • Print_ISBN
    0-7803-5886-4
  • Type

    conf

  • DOI
    10.1109/ROBOT.2000.844127
  • Filename
    844127