DocumentCode
2020763
Title
Simulating leaping, tumbling, landing and balancing humans
Author
Wooten, W.L. ; Hodgins, J.K.
Author_Institution
Pixar Animation Studios, Richmond, CA, USA
Volume
1
fYear
2000
fDate
2000
Firstpage
656
Abstract
This paper describes a technique for generating transitions between simulated behaviors. By parametrizing individual basis behaviors, we can design control systems such that the exit states of one leaves the simulated character in a valid initial state for the next. The parametrization allows one to generate a wide variety of motions from a single basis behavior. The nesting of the input and output states allows easy transitions between behaviors and generation of many behaviors from a small set of basis behaviors. We demonstrate this approach with four basis behaviors: leaping, tumbling, landing, and balancing. We demonstrate transitions by generating a diverse set of gymnastic behaviors, including a standing broad jump, vertical leap, forward somersault, backward somersault, back handspring, and various platform dives
Keywords
biomechanics; computer animation; digital simulation; physiological models; back handspring; balancing; biomechanics; computer animation; computer simulation; gymnastic behaviors; human motions; landing; leaping; somersault; tumbling; Animation; Character generation; Educational institutions; Games; Humans; Motion pictures; Springs; State-space methods; Visualization; Weight control;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation, 2000. Proceedings. ICRA '00. IEEE International Conference on
Conference_Location
San Francisco, CA
ISSN
1050-4729
Print_ISBN
0-7803-5886-4
Type
conf
DOI
10.1109/ROBOT.2000.844127
Filename
844127
Link To Document