Author :
Apostolidis, H. ; Kyropoulou, K. ; Chaldogerides, A.
Author_Institution :
Dept. of Inf., Aristotle Univ. of Thessaloniki, Thessaloniki, Greece
Abstract :
Notice of Violation of IEEE Publication Principles
"Exploiting XML-RPC: A Framework for Adaptive Creation of Virtual Worlds in Second Life"
by Hippokratis Apostolidis, Kleopatra Kyropoulou, Agisilaos Chaldogerides
in Proceedings of the 14th International Conference Interactive Collaborative Learning (ICL), September 2011, pp. 202-208
After careful and considered review of the content and authorship of this paper by a duly constituted expert committee, this paper has been found to be in violation of IEEE\´s Publication Principles.
This paper contains significant portions of original text from the paper cited below. The original text was copied without attribution (including appropriate references to the original author(s) and/or paper title) and without permission.
"Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned" by Olga De Troyer, Frederic Kleinermann, and Ahmed Ewais
in the Proceedings of the 6th International Conference on HCI in Work and Learning, Life and Leisure: Workgroup Human-computer Interaction and Usability Engineering (USAB-10), Springer-Verlag Berlin, Heidelberg ??2010, pp. 244-265
Virtual Reality is gaining in popularity increasingly. It reduces training costs and costs incurred by building actual products in the design phase, reduces time-to-market, and increases competitive advantage, productivity, success rate of completing projects on time, safety-through training of surgeons on virtual bodies, simulations of automobile and airplane designs, etc However, its richness in representation and manipulation possibilities may also become one of its weaknesses. The techniques applied in such an environment take time, effort, and money to implement. Also some users may be overwhelmed and be easily lost in a virtual environment. Others may spend all their time on exploring features not relevant for their learning tasks. Therefore, being able to dynamically adapt the vir- ual environment to the personal preferences, prior knowledge, skills and competences, learning goals and the personal or social context in which the learning takes place becomes important. This is a study that represents the implementation of a framework that parses a design configuration in XML structure and executes adaptive creation in Second Life. Then it is described how this application can be applied in a learning activity designed in LAMS and extracted in XML format. Finally this work refers to the derived conclusions as well as some interesting points of research where future work can be concentrated.
Keywords :
XML; computer aided instruction; virtual reality; LAMS; Second Life; XML-RPC; learning activity; virtual environment; virtual reality; virtual worlds; Conferences; Context; Educational institutions; Navigation; Second Life; Three dimensional displays; XML; Second Life; XML-RPC; adaptive building; communication framework; e-learning; virtual reality;