DocumentCode :
2021702
Title :
Texture data storage method based on hierarchical spatial index
Author :
Dongbo, Zhou ; Qing, Zhu ; Yeting, Zhang
Author_Institution :
State Key Lab. of Inf. Eng. in Surveying, Mapping & Remote Sensing, Wuhan Univ., Wuhan, China
fYear :
2010
fDate :
23-25 Nov. 2010
Firstpage :
613
Lastpage :
617
Abstract :
Aiming at the massive data organization and management of textures with various sizes for real-time rendering of large-scale 3D city models, this paper proposes a new method: a texture spatial index tree is built up based on the hierarchical spatial index of 3D geometries, and then the texture data is written into mapping files structure through depth-first and hierarchical iteration for the clustering of data blocks, which facilitates the flexible size-changed disk I/O operations. Experimental results prove such kind of storage is more compact and more effective than single file storage method, and enables the fast access of texture data.
Keywords :
data structures; storage management; data management; data organization; files structure mapping; flexible size-changed disk I/O operations; hierarchical iteration; hierarchical spatial index; texture data storage method; Cities and towns; Geometry; Loading; Organizations; Solid modeling; Spatial indexes; Three dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-5856-1
Type :
conf
DOI :
10.1109/ICALIP.2010.5685038
Filename :
5685038
Link To Document :
بازگشت