• DocumentCode
    2021770
  • Title

    A real-time collision detection between virtual and real objects based on three-dimensional tracking of hand

  • Author

    Li, Yan ; Shen, Xukun

  • Author_Institution
    State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    1346
  • Lastpage
    1351
  • Abstract
    In the working environment of argument reality, users interact with virtual objects by hands. Making real-time collision detection between virtual and real objects is very essential to enhance the immersion and authenticity of the environment. In this paper, the key points of hand are marked by color block. We use a pair of common web cameras to collect images and track the points. Then the stereo vision calibration algorithm is achieved. We get hand positioning by calculating the disparity of key points between two images and restoring the three-dimensional position. At the same time, the virtual object models are divided to a binary tree and pretreated by the OBB bounding box. At last, the accurate collision detection is achieved by calculating the relative position between real hand and virtual objects real-time.
  • Keywords
    augmented reality; image colour analysis; object tracking; stereo image processing; trees (mathematics); OBB bounding box; Web cameras; augmented reality; binary tree; color block; hand positioning; real objects; real-time collision detection; stereo vision calibration algorithm; three-dimensional hand tracking; virtual objects; Calibration; Cameras; Image color analysis; Pixel; Real time systems; Streaming media; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5685040
  • Filename
    5685040