DocumentCode
2021770
Title
A real-time collision detection between virtual and real objects based on three-dimensional tracking of hand
Author
Li, Yan ; Shen, Xukun
Author_Institution
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
fYear
2010
fDate
23-25 Nov. 2010
Firstpage
1346
Lastpage
1351
Abstract
In the working environment of argument reality, users interact with virtual objects by hands. Making real-time collision detection between virtual and real objects is very essential to enhance the immersion and authenticity of the environment. In this paper, the key points of hand are marked by color block. We use a pair of common web cameras to collect images and track the points. Then the stereo vision calibration algorithm is achieved. We get hand positioning by calculating the disparity of key points between two images and restoring the three-dimensional position. At the same time, the virtual object models are divided to a binary tree and pretreated by the OBB bounding box. At last, the accurate collision detection is achieved by calculating the relative position between real hand and virtual objects real-time.
Keywords
augmented reality; image colour analysis; object tracking; stereo image processing; trees (mathematics); OBB bounding box; Web cameras; augmented reality; binary tree; color block; hand positioning; real objects; real-time collision detection; stereo vision calibration algorithm; three-dimensional hand tracking; virtual objects; Calibration; Cameras; Image color analysis; Pixel; Real time systems; Streaming media; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-5856-1
Type
conf
DOI
10.1109/ICALIP.2010.5685040
Filename
5685040
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