DocumentCode :
2021838
Title :
Rapid star map simulation based on GPU
Author :
Qun-shan, Shi ; Chao-zhen, Lan ; Qing, Xu ; Yang, Zhou ; Zhi-qing, Liu
Author_Institution :
Inst. of Surveying & Mapping, Inf. Eng. Univ. of PLA, Zhengzhou, China
fYear :
2010
fDate :
23-25 Nov. 2010
Firstpage :
638
Lastpage :
642
Abstract :
Proposed and implemented a rapid star map simulation method based on GPU. The method used the vertex shaders of OpenGL shading language to perform real-time calculation of star positions. Combined with the display list technology, the results of calculation were used to perform the simulation of the initial star maps, then the initial star maps as texture were passed to the fragment shaders, completed the Gaussian blur of the star maps in fragment shaders, and ultimately finished rapid star map simulation when there are many stars in ephemeris. The experiments show that this method is simple, rapid and effective and can meet the large field, wide range of magnitude, short sampling period and other requirements.
Keywords :
Gaussian processes; astronomy computing; computer graphics; Gaussian blur; OpenGL shading language; display list technology; fragment shaders; rapid star map simulation method; real-time calculation; star positions; vertex shader; Computational modeling; Equations; Graphics processing unit; Imaging; Mathematical model; Real time systems; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-5856-1
Type :
conf
DOI :
10.1109/ICALIP.2010.5685042
Filename :
5685042
Link To Document :
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