• DocumentCode
    2021994
  • Title

    Using virtual reality for teaching solid geometry: A case study for a cube section

  • Author

    Kovárová, Alena ; Sokolský, Michal

  • Author_Institution
    Inst. of Appl. Inf., Slovak Univ. of Technol. in Bratislava, Bratislava, Slovakia
  • fYear
    2011
  • fDate
    21-23 Sept. 2011
  • Firstpage
    428
  • Lastpage
    433
  • Abstract
    In recent years virtual reality has found application in e-learning. It provides interesting and attractive view of subject taught and students are more interested in learning. In this paper we propose the method of using virtual reality in desktop application that is intended to be used for solid geometry teaching at high schools. Except of the problem of displaying space (we used anaglyph technology) we paid attention to a problem of collision detection between two objects in 3D space with exact calculation of collision point. Our main goal was to create a good user interface design that is simple enough for quick understanding of the application and its intuitive control even for the first usage.
  • Keywords
    computational geometry; computer aided instruction; teaching; virtual reality; 3D space; anaglyph technology; collision detection problem; cube section; desktop application; e-learning; solid geometry teaching; virtual reality; Aerospace electronics; Conferences; Educational institutions; Games; Geometry; Mice; Three dimensional displays; Solid Geometry; Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Interactive Collaborative Learning (ICL), 2011 14th International Conference on
  • Conference_Location
    Piestany
  • Print_ISBN
    978-1-4577-1748-2
  • Type

    conf

  • DOI
    10.1109/ICL.2011.6059620
  • Filename
    6059620