DocumentCode
2021994
Title
Using virtual reality for teaching solid geometry: A case study for a cube section
Author
Kovárová, Alena ; Sokolský, Michal
Author_Institution
Inst. of Appl. Inf., Slovak Univ. of Technol. in Bratislava, Bratislava, Slovakia
fYear
2011
fDate
21-23 Sept. 2011
Firstpage
428
Lastpage
433
Abstract
In recent years virtual reality has found application in e-learning. It provides interesting and attractive view of subject taught and students are more interested in learning. In this paper we propose the method of using virtual reality in desktop application that is intended to be used for solid geometry teaching at high schools. Except of the problem of displaying space (we used anaglyph technology) we paid attention to a problem of collision detection between two objects in 3D space with exact calculation of collision point. Our main goal was to create a good user interface design that is simple enough for quick understanding of the application and its intuitive control even for the first usage.
Keywords
computational geometry; computer aided instruction; teaching; virtual reality; 3D space; anaglyph technology; collision detection problem; cube section; desktop application; e-learning; solid geometry teaching; virtual reality; Aerospace electronics; Conferences; Educational institutions; Games; Geometry; Mice; Three dimensional displays; Solid Geometry; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Interactive Collaborative Learning (ICL), 2011 14th International Conference on
Conference_Location
Piestany
Print_ISBN
978-1-4577-1748-2
Type
conf
DOI
10.1109/ICL.2011.6059620
Filename
6059620
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