• DocumentCode
    2022009
  • Title

    Fire and human behavior simulation system

  • Author

    Wei, Wei

  • Author_Institution
    Inst. of Inf. Sci. & Eng., Henan Univ. of Technol., Zhengzhou, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    1335
  • Lastpage
    1339
  • Abstract
    To realize the fire and human behavior simulation, the texture mapping and particle system technologies were used to achieve realistic fire scene visualization of inner architecture, and advanced skeleton animation technology is used to achieve the simulation of evacuation and fire fighting training behavior, combining with particle system and the mathematical physics method to establish more authentic blaze model. The fire and human behavior simulation system based on 3D real-time rendering includes: 3D virtual buildings, fire simulation, escape and rescue simulation of the characters. At last, the system is realized on PC platform and gets good effect.
  • Keywords
    behavioural sciences computing; data visualisation; emergency services; fires; rendering (computer graphics); virtual reality; 3D real-time rendering; 3D virtual building; authentic blaze model; escape and rescue simulation; evacuation simulation; fire fighting training behavior; fire simulation; human behavior simulation; mathematical physics method; particle system technology; realistic fire scene visualization; skeleton animation; texture mapping; Animation; Data models; Equations; Fires; Humans; Mathematical model; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5685049
  • Filename
    5685049