Title :
Fire and human behavior simulation system
Author_Institution :
Inst. of Inf. Sci. & Eng., Henan Univ. of Technol., Zhengzhou, China
Abstract :
To realize the fire and human behavior simulation, the texture mapping and particle system technologies were used to achieve realistic fire scene visualization of inner architecture, and advanced skeleton animation technology is used to achieve the simulation of evacuation and fire fighting training behavior, combining with particle system and the mathematical physics method to establish more authentic blaze model. The fire and human behavior simulation system based on 3D real-time rendering includes: 3D virtual buildings, fire simulation, escape and rescue simulation of the characters. At last, the system is realized on PC platform and gets good effect.
Keywords :
behavioural sciences computing; data visualisation; emergency services; fires; rendering (computer graphics); virtual reality; 3D real-time rendering; 3D virtual building; authentic blaze model; escape and rescue simulation; evacuation simulation; fire fighting training behavior; fire simulation; human behavior simulation; mathematical physics method; particle system technology; realistic fire scene visualization; skeleton animation; texture mapping; Animation; Data models; Equations; Fires; Humans; Mathematical model; Solid modeling;
Conference_Titel :
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-5856-1
DOI :
10.1109/ICALIP.2010.5685049