• DocumentCode
    2022060
  • Title

    A rigid-body simulation application framework for scene graph system and its implementation

  • Author

    Dawei, Chen ; Hongmin, Tang

  • Author_Institution
    KONKA Res. Inst., Guangzhou, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    654
  • Lastpage
    658
  • Abstract
    A scene graph is a collection of nodes in a graph or tree structure that arranges the logical and often spatial representation of a graphical scene. Inspired by the scene graph concept, the research on the rigid body dynamics modeling for general scene graph system is done. A real-time rigid body dynamics simulation framework for general scene graph system is put forward and realized in modules on top of open dynamics engine, which solves the simulation problems of rigid body in virtual environment based on Vega scene graph system.
  • Keywords
    solid modelling; virtual reality; Vega scene graph system; graph structure; open dynamics engine; rigid body dynamics modeling; rigid body dynamics simulation; tree structure; virtual environment; Acceleration; Engines; Joints; Solid modeling; Tensile stress; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5685050
  • Filename
    5685050