DocumentCode
2022060
Title
A rigid-body simulation application framework for scene graph system and its implementation
Author
Dawei, Chen ; Hongmin, Tang
Author_Institution
KONKA Res. Inst., Guangzhou, China
fYear
2010
fDate
23-25 Nov. 2010
Firstpage
654
Lastpage
658
Abstract
A scene graph is a collection of nodes in a graph or tree structure that arranges the logical and often spatial representation of a graphical scene. Inspired by the scene graph concept, the research on the rigid body dynamics modeling for general scene graph system is done. A real-time rigid body dynamics simulation framework for general scene graph system is put forward and realized in modules on top of open dynamics engine, which solves the simulation problems of rigid body in virtual environment based on Vega scene graph system.
Keywords
solid modelling; virtual reality; Vega scene graph system; graph structure; open dynamics engine; rigid body dynamics modeling; rigid body dynamics simulation; tree structure; virtual environment; Acceleration; Engines; Joints; Solid modeling; Tensile stress; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-5856-1
Type
conf
DOI
10.1109/ICALIP.2010.5685050
Filename
5685050
Link To Document