DocumentCode :
2022060
Title :
A rigid-body simulation application framework for scene graph system and its implementation
Author :
Dawei, Chen ; Hongmin, Tang
Author_Institution :
KONKA Res. Inst., Guangzhou, China
fYear :
2010
fDate :
23-25 Nov. 2010
Firstpage :
654
Lastpage :
658
Abstract :
A scene graph is a collection of nodes in a graph or tree structure that arranges the logical and often spatial representation of a graphical scene. Inspired by the scene graph concept, the research on the rigid body dynamics modeling for general scene graph system is done. A real-time rigid body dynamics simulation framework for general scene graph system is put forward and realized in modules on top of open dynamics engine, which solves the simulation problems of rigid body in virtual environment based on Vega scene graph system.
Keywords :
solid modelling; virtual reality; Vega scene graph system; graph structure; open dynamics engine; rigid body dynamics modeling; rigid body dynamics simulation; tree structure; virtual environment; Acceleration; Engines; Joints; Solid modeling; Tensile stress; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-5856-1
Type :
conf
DOI :
10.1109/ICALIP.2010.5685050
Filename :
5685050
Link To Document :
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