DocumentCode :
2023238
Title :
A Case Study in Software Product Lines - The Case of the Mobile Game Domain
Author :
Nascimento, Leandro Marques ; de Almeida, Eliana S. ; De Lemos Meira, Silvio Romero
Author_Institution :
Recife Center for Adv. Studies & Syst., Fed. Univ. of Pernambuco, Recife
fYear :
2008
fDate :
3-5 Sept. 2008
Firstpage :
43
Lastpage :
50
Abstract :
Software product lines (SPL) processes are gradually being adopted by many companies in several domains. A particular domain where the adoption of such processes may bring relevant benefits is the mobile applications domain given the big diversity of handsets, although the characteristics of this domain usually create barriers to apply these processes in practice, such as, restrictions of memory size and processing power and different API implementations by different manufacturers. In this context, this work presents briefly a practical approach to implement core assets in a SPL applied to the mobile game domain combining the good practices from the already published processes and describes in details a case study performed with the application of this approach, based on three different adventure mobile games. The results of the case study have shown the approach can be suitable for the domain in question.
Keywords :
application program interfaces; computer games; mobile computing; API; API implementations; adventure mobile games; software product lines; Application software; Diversity reception; Guidelines; Hardware; Java; Manufacturing processes; Software engineering; Software quality; Software systems; Telephone sets; case study; core assets; mobile game; product map; software product line; variability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Software Engineering and Advanced Applications, 2008. SEAA '08. 34th Euromicro Conference
Conference_Location :
Parma
ISSN :
1089-6503
Print_ISBN :
978-0-7695-3276-9
Type :
conf
DOI :
10.1109/SEAA.2008.14
Filename :
4725704
Link To Document :
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