DocumentCode
2023989
Title
Research and implementation of visualization technology for Virtual Battlefield Environment
Author
Ling-da, Wu ; Lai, Kang
Author_Institution
Sci. & Technol. on Inf. Syst. Eng. Lab., Nat. Univ. of Defense Technol., Changsha, China
fYear
2010
fDate
23-25 Nov. 2010
Firstpage
1040
Lastpage
1045
Abstract
Understanding the huge data arriving from battlefield and combining it into a single comprehensive view of the battlefield can be extremely difficult, error prone, and time consuming. Virtual battlefield system has been proven to be able to provide situational awareness as well as to support for conducting planning and shaping operations. In this paper, a series of visualization technologies for different branches of virtual battlefield, which was categorized by its spatial property as well as diversity weapon used were presented, respectively. Experimental results were introduced to illustrate how these technologies could be employed to construct a typical Virtual Battlefield Environment (VBE) visualization system.
Keywords
data visualisation; military computing; planning; virtual reality; weapons; diversity weapon; planning operation; shaping operation; spatial property; virtual battlefield environment; visualization technology; Clouds; Data visualization; Electromagnetics; Rendering (computer graphics); Sea surface; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio Language and Image Processing (ICALIP), 2010 International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-5856-1
Type
conf
DOI
10.1109/ICALIP.2010.5685125
Filename
5685125
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