• DocumentCode
    2023989
  • Title

    Research and implementation of visualization technology for Virtual Battlefield Environment

  • Author

    Ling-da, Wu ; Lai, Kang

  • Author_Institution
    Sci. & Technol. on Inf. Syst. Eng. Lab., Nat. Univ. of Defense Technol., Changsha, China
  • fYear
    2010
  • fDate
    23-25 Nov. 2010
  • Firstpage
    1040
  • Lastpage
    1045
  • Abstract
    Understanding the huge data arriving from battlefield and combining it into a single comprehensive view of the battlefield can be extremely difficult, error prone, and time consuming. Virtual battlefield system has been proven to be able to provide situational awareness as well as to support for conducting planning and shaping operations. In this paper, a series of visualization technologies for different branches of virtual battlefield, which was categorized by its spatial property as well as diversity weapon used were presented, respectively. Experimental results were introduced to illustrate how these technologies could be employed to construct a typical Virtual Battlefield Environment (VBE) visualization system.
  • Keywords
    data visualisation; military computing; planning; virtual reality; weapons; diversity weapon; planning operation; shaping operation; spatial property; virtual battlefield environment; visualization technology; Clouds; Data visualization; Electromagnetics; Rendering (computer graphics); Sea surface; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Audio Language and Image Processing (ICALIP), 2010 International Conference on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-5856-1
  • Type

    conf

  • DOI
    10.1109/ICALIP.2010.5685125
  • Filename
    5685125