DocumentCode :
2025760
Title :
Use of recurrence quantification analysis in virtual reality training: A case study
Author :
Vuong, Barry ; McConville, Kristiina M V
Author_Institution :
Dept. of Electr. & Comput. Eng., Ryerson Univ., Toronto, ON, Canada
fYear :
2009
fDate :
26-27 Sept. 2009
Firstpage :
849
Lastpage :
854
Abstract :
The aim of the present study was to apply recurrence quantification analysis (RQA) to surface electromyographic (sEMG) signals during virtual reality training. It has been previously demonstrated that the percentage of determinism (%DET) assessed by RQA may be related to the synchronization of motor units. The experiment consisted of three weeks of training using the Nintendo Wii Fit® software, Wii Fit balance board and the Nintendo Wii® system for a healthy male in his early twenties. Myoelectric signals were acquired from the right peroneus longus and soleus muscles. During the course of the virtual training, in-game balance tests and a soccer simulator were employed. There appeared to be a gradual decrease in %DET as the subject trained. As a result, it can be suggested that RQA may be a viable method for measuring motor learning during rehabilitation.
Keywords :
electromyography; medical signal processing; virtual reality; Nintendo Wii Fit software; Nintendo Wii system; Wii Fit balance board; myoelectric signals; recurrence quantification analysis; right peroneus longus muscles; soleus muscles; surface electromyographic signals; virtual reality training; Computational modeling; Costs; Electromyography; Fatigue; Muscles; Signal analysis; Surface fitting; Testing; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Science and Technology for Humanity (TIC-STH), 2009 IEEE Toronto International Conference
Conference_Location :
Toronto, ON
Print_ISBN :
978-1-4244-3877-8
Electronic_ISBN :
978-1-4244-3878-5
Type :
conf
DOI :
10.1109/TIC-STH.2009.5444379
Filename :
5444379
Link To Document :
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