DocumentCode :
2026595
Title :
Automatic AI design by the use of MCTS for the game Dead-End
Author :
Ma, Yue ; He, Suoju ; Wang, Junping ; Fu, Yiwen ; Shi, Zhiyuan
Author_Institution :
Int. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
Volume :
6
fYear :
2010
fDate :
10-12 Aug. 2010
Firstpage :
2772
Lastpage :
2776
Abstract :
The goal for Artificial Intelligent (AI) in modern video game field is about creating AI that is challengeable and interesting. This paper aims at implementing a method in which AI is controlled by Monte-Carlo Tree Search (MCTS) instead of Finite State Machine (FSM). Regarding as an automatic AI design, NPC controlled by MCTS outperforms FSM-controlled-NPC in mainly three aspects. We predict that, in order to produce challengeable and interesting opponents by MCTS, the resulting performance of opponent is determined by the length of simulation time of the MCTS method. Thus, we can adjust the opponents´ intelligence by changing the length of simulation time. This research is based on Dead-End.
Keywords :
Monte Carlo methods; artificial intelligence; computer games; tree searching; Dead-End; FSM controlled NPC; MCTS; Monte Carlo tree search; automatic AI design; video game; Artificial intelligence; Computational modeling; Computers; Dogs; Games; Helium; Instruction sets; Automatic AI Design; CI; Dead-End; MCTS;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Fuzzy Systems and Knowledge Discovery (FSKD), 2010 Seventh International Conference on
Conference_Location :
Yantai, Shandong
Print_ISBN :
978-1-4244-5931-5
Type :
conf
DOI :
10.1109/FSKD.2010.5569226
Filename :
5569226
Link To Document :
بازگشت