Abstract :
The surfaces of 3D objects may be represented as a connected distribution of surface patches that point in various directions with respect to the observer. Viewpoint-normal patches are those whose tangent plane is perpendicular to the line of sight. Foreshortening of surface patches results from their obliquity, with a directional wavelength compression, and an accompanying 1-dimensional stretching of the spatial frequency distribution. This stretching of spatial frequency distributions was used to generate plausible depth illusions via local foreshortening of surface textures rendered from a stretched spatial frequency envelope. Texture foreshortening cues were exploited by a multi-stage image analysis method that revealed local dominant orientation, degree of orientation dominance, relative power in spatial frequencies at a given orientation, and a measure of local surface obliquity, which provides incomplete but useful information in a multi-cue depth estimation framework.
Keywords :
image texture; shape measurement; surface topography measurement; 3D object surface; 3D shape estimation; directional wavelength compression; multistage image analysis method; texture foreshortening; texture generation; Frequency estimation; Frequency measurement; Image analysis; Image texture analysis; Nonlinear filters; Pixel; Power measurement; Shape; Surface texture; Surface waves;