• DocumentCode
    2028975
  • Title

    Evolutionary computation versus reinforcement learning

  • Author

    Schmidhuber, Jürgen

  • Author_Institution
    IDSIA, Manno, Switzerland
  • Volume
    4
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    2992
  • Abstract
    Many applications of reinforcement learning (RL) and evolutionary computation (EC) are addressing the same problem, namely, to maximize some agent´s fitness function in a potentially unknown environment. The most challenging open issues in such applications include partial observability of the agent´s environment, hierarchical and other types of abstract credit assignment, and the learning of credit assignment algorithms. I summarize why EC provides a more natural framework for addressing these issues than RL based on value functions and dynamic programming. Then I point out fundamental drawbacks of traditional EC methods in case of stochastic environments, stochastic policies, and unknown temporal delays between actions and observable effects. I discuss a remedy called the success-story algorithm which combines aspects of RL and EC
  • Keywords
    dynamic programming; evolutionary computation; learning (artificial intelligence); abstract credit assignment; agent fitness function; dynamic programming; evolutionary computation; partial observability; reinforcement learning; stochastic environments; stochastic policies; success-story algorithm; unknown environment; unknown temporal delays; value functions; Ambient intelligence; Evolutionary computation; Layout; Learning; Petroleum; Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Industrial Electronics Society, 2000. IECON 2000. 26th Annual Confjerence of the IEEE
  • Conference_Location
    Nagoya
  • Print_ISBN
    0-7803-6456-2
  • Type

    conf

  • DOI
    10.1109/IECON.2000.972474
  • Filename
    972474