Title :
Perceived and Actual Role of Gamification Principles
Author :
Meder, Michael ; Plumbaum, Till ; Hopfgartner, Frank
Author_Institution :
DAI-Lab., Tech. Univ. Berlin, Berlin, Germany
Abstract :
Although gamification has successfully been applied in office scenarios, it remains unclear how employees really feel about the introduction of a gamified system at their workplace. In this paper, we address this issue from two directions. First, we present the outcome of an online survey where we analyze users´ opinion about gamification in a workplace environment. Then, we analyze the interaction logs of a re-designed gamified enterprise book marking system to compare the employees´ subjective perception of gamification with their actual behavior when using a gamified system. Results indicate that there is a strong relationship between employees´ perception of gamification and their actual interaction with such system.
Keywords :
human computer interaction; human factors; user interfaces; employees subjective perception; gamification principles; gamified enterprise book marking system; gamified system introduction; interaction log analysis; users opinion analysis; Companies; Context; Electronic mail; Employment; Encyclopedias; Games; Lead; enterprise; experiment; gamification; questionnaire; survey; workplace;
Conference_Titel :
Utility and Cloud Computing (UCC), 2013 IEEE/ACM 6th International Conference on
Conference_Location :
Dresden
DOI :
10.1109/UCC.2013.95