DocumentCode :
2030001
Title :
Perceived and Actual Role of Gamification Principles
Author :
Meder, Michael ; Plumbaum, Till ; Hopfgartner, Frank
Author_Institution :
DAI-Lab., Tech. Univ. Berlin, Berlin, Germany
fYear :
2013
fDate :
9-12 Dec. 2013
Firstpage :
488
Lastpage :
493
Abstract :
Although gamification has successfully been applied in office scenarios, it remains unclear how employees really feel about the introduction of a gamified system at their workplace. In this paper, we address this issue from two directions. First, we present the outcome of an online survey where we analyze users´ opinion about gamification in a workplace environment. Then, we analyze the interaction logs of a re-designed gamified enterprise book marking system to compare the employees´ subjective perception of gamification with their actual behavior when using a gamified system. Results indicate that there is a strong relationship between employees´ perception of gamification and their actual interaction with such system.
Keywords :
human computer interaction; human factors; user interfaces; employees subjective perception; gamification principles; gamified enterprise book marking system; gamified system introduction; interaction log analysis; users opinion analysis; Companies; Context; Electronic mail; Employment; Encyclopedias; Games; Lead; enterprise; experiment; gamification; questionnaire; survey; workplace;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Utility and Cloud Computing (UCC), 2013 IEEE/ACM 6th International Conference on
Conference_Location :
Dresden
Type :
conf
DOI :
10.1109/UCC.2013.95
Filename :
6809454
Link To Document :
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