• DocumentCode
    2030414
  • Title

    Ocean wave simulation in real-time using GPU

  • Author

    Wang, Chin-Chih ; Wu, Jia-Xiang ; Yen, Chao-En ; Liu, Pangfeng ; Chen, Chuen-Liang

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Taiwan Univ., Taipei, Taiwan
  • fYear
    2010
  • fDate
    16-18 Dec. 2010
  • Firstpage
    419
  • Lastpage
    423
  • Abstract
    Ocean wave simulation is a popular topic in computer graphics. We often use Fast Fourier Transforms to simulate ocean wave in a statistical model. In order to make ocean wave more realistic we use choppy wave to generate sharp wave, a particle system to simulate wave breaking, and a cube map to shade the ocean wave. We have implemented our simulation program on a GPU, and the implementation can simulate ocean wave in real time.
  • Keywords
    computer graphic equipment; computer graphics; coprocessors; fast Fourier transforms; geophysics computing; ocean waves; oceanographic techniques; GPU; computer graphics; cube map; fast Fourier transform; ocean wave simulation; particle system; sharp wave generation; statistical model; wave breaking; Computational modeling; Graphics processing unit; Jacobian matrices; Ocean waves; Optimization; Real time systems; Surface waves; CUDA; FFT; GPU; Wave simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Symposium (ICS), 2010 International
  • Conference_Location
    Tainan
  • Print_ISBN
    978-1-4244-7639-8
  • Type

    conf

  • DOI
    10.1109/COMPSYM.2010.5685474
  • Filename
    5685474