DocumentCode :
20310
Title :
A Neuroevolution Approach to General Atari Game Playing
Author :
Hausknecht, Matthew ; Lehman, Joel ; Miikkulainen, Risto ; Stone, Peter
Author_Institution :
Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX, USA
Volume :
6
Issue :
4
fYear :
2014
fDate :
Dec. 2014
Firstpage :
355
Lastpage :
366
Abstract :
This paper addresses the challenge of learning to play many different video games with little domain-specific knowledge. Specifically, it introduces a neuroevolution approach to general Atari 2600 game playing. Four neuroevolution algorithms were paired with three different state representations and evaluated on a set of 61 Atari games. The neuroevolution agents represent different points along the spectrum of algorithmic sophistication - including weight evolution on topologically fixed neural networks (conventional neuroevolution), covariance matrix adaptation evolution strategy (CMA-ES), neuroevolution of augmenting topologies (NEAT), and indirect network encoding (HyperNEAT). State representations include an object representation of the game screen, the raw pixels of the game screen, and seeded noise (a comparative baseline). Results indicate that direct-encoding methods work best on compact state representations while indirect-encoding methods (i.e., HyperNEAT) allow scaling to higher dimensional representations (i.e., the raw game screen). Previous approaches based on temporal-difference (TD) learning had trouble dealing with the large state spaces and sparse reward gradients often found in Atari games. Neuroevolution ameliorates these problems and evolved policies achieve state-of-the-art results, even surpassing human high scores on three games. These results suggest that neuroevolution is a promising approach to general video game playing (GVGP).
Keywords :
computer games; covariance matrices; genetic algorithms; learning (artificial intelligence); multi-agent systems; neural nets; CMA-ES; GVGP; HyperNEAT; TD learning; algorithmic sophistication; compact state representation; conventional neuroevolution; covariance matrix adaptation evolution strategy; domain-specific knowledge; general Atari 2600 game playing; general video game playing; higher dimensional representation; indirect network encoding; indirect-encoding method; neuroevolution agents; neuroevolution algorithm; neuroevolution approach; neuroevolution of augmenting topology; object representation; raw game screen; sparse reward gradient; state representations; state spaces; temporal-difference learning; video games; weight evolution; Algorithm design and analysis; Artificial neural networks; Encoding; Games; Network topology; Topology; Algorithms; artificial neural networks; evolutionary computation; genetic algorithms; neural networks;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2013.2294713
Filename :
6756960
Link To Document :
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