• DocumentCode
    2031179
  • Title

    Force and contact location shading thresholds for smoothly rendering polygonal models

  • Author

    Doxon, Andrew J. ; Johnson, David E. ; Tan, Hong Z. ; Provancher, William R.

  • Author_Institution
    Univ. of Utah, Salt Lake City, UT, USA
  • fYear
    2010
  • fDate
    25-26 March 2010
  • Firstpage
    183
  • Lastpage
    190
  • Abstract
    Providing tactile feedback in concert with kinesthetic information can dramatically improve one´s ability to interact with and explore virtual environments. However, the addition of tactile feedback also enhances the saliency of the vertices and edges of polygonal objects, which are commonly used as model representations in haptic environments. When the polygonal model is an approximate representation of a smooth surface, the heightened response to discontinuities reduces the effectiveness of tactile feedback. This paper addresses this issue by developing a smoothing algorithm, which can be used to provide both tactile and force shading. To investigate the increased sensitivity and effectiveness of our algorithm we conducted four perceptual experiments. Each experiment differed by the type of haptic feedback and whether haptic shading was rendered. Participants were asked to discriminate between an ideal smooth cylinder and its polygonal approximation. The number of polygons used to render the comparison stimulus was increased until the two objects were indistinguishable. Our results are reported as the maximum recommended angular change between adjacent polygons for rending smooth objects. It was found that the addition of contact location feedback significantly increased the sensitivity of the user to the discontinuities present in polygonal models. Use of shading algorithms was able to significantly reduce the sensitivity to edges in the environment, which allows an increase in the angle between adjacent polygonal surfaces. Our results can be used as a guideline for constructing polygon models that are meant to feel smooth.
  • Keywords
    approximation theory; haptic interfaces; rendering (computer graphics); contact location shading threshold; force shading threshold; haptic shading; kinesthetic information; polygonal approximation; polygonal model; smoothing algorithm; tactile feedback; Feedback; Guidelines; Haptic interfaces; Response surface methodology; Smoothing methods; Virtual environment; haptic rendering; perception and psychophysics; tactile feedback devices;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptics Symposium, 2010 IEEE
  • Conference_Location
    Waltham, MA
  • Print_ISBN
    978-1-4244-6821-8
  • Electronic_ISBN
    978-1-4244-6820-1
  • Type

    conf

  • DOI
    10.1109/HAPTIC.2010.5444659
  • Filename
    5444659