DocumentCode :
2034367
Title :
A pruning method for accumulated rules by genetic network programming
Author :
Wang, Lutao ; Mabu, Shingo ; Hirasawa, Kotaro
Author_Institution :
Grad. Sch. of Inf., Production & Syst., Waseda Univ., Fukuoka, Japan
fYear :
2011
fDate :
13-18 Sept. 2011
Firstpage :
1744
Lastpage :
1749
Abstract :
Genetic Network Programming (GNP) is a newly developed evolutionary computation method. A GNP based rule accumulation method (GNP-RA) is also proposed to generate decision rules and accumulate them into the rule pool, which serves as an experience set for agent control problems. Elite individuals are regarded as evolving rule generators and the extracted rules are viewed as solutions, which is different from the conventional evolutionary computation methods. However, even the best individual could generate some bad rules, thus the interesting rules and uninteresting rules are hard to distinguish. This paper proposed a method to prune the uninteresting rules in the rule pool so that the interesting ones could stand out, which helps to increase the accuracy of decision making. The efficiency and effectiveness of the proposed method is verified by the tile-world problem, which is an excellent benchmark in multi-agent systems.
Keywords :
decision making; genetic algorithms; multi-agent systems; GNP based rule accumulation method; agent control problem; decision making; decision rule generation; evolutionary computation method; genetic network programming; multiagent system; pruning method; tile-world problem; Cognition; Economic indicators; Genetics; Programming; Testing; Tiles; Training; Genetic Network Programming; Multi-agent System; Rule Accumulation; Rule Pruning; Tile-world;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
SICE Annual Conference (SICE), 2011 Proceedings of
Conference_Location :
Tokyo
ISSN :
pending
Print_ISBN :
978-1-4577-0714-8
Type :
conf
Filename :
6060248
Link To Document :
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