DocumentCode
2034437
Title
Effects of viewing conditions and rotation methods in a collaborative tabletop AR environment
Author
Lee, Sangyoon ; Hua, Hong
Author_Institution
3DVIS Lab., Univ. of Arizona, Tucson, AZ, USA
fYear
2010
fDate
20-24 March 2010
Firstpage
163
Lastpage
170
Abstract
In this paper, we investigate the effects of viewing conditions and rotation methods on different types of collaborative tasks in a tabletop AR environment in which two users are co-located. The viewing condition means how the manipulation of a tabletop world by one user is shown in the other users´ view and the rotation method means what type of input devices is used to rotate the tabletop world for alternative orientations. Our experiment considered two different viewing conditions-consistent view and inconsistent view and two different rotation methods-direct turn and indirect turn. In the experiment, a 3D display environment called ¿Stereoscopic Collaboration in Augmented and Projective Environments (SCAPE)¿ was utilized as a test environment, and two tasks were considered: Lego-like block building task and text label selection task. The former was designed for synchronous and referring-strong type, and the latter was designed for asynchronous and orientation-strong type. As dependent variables, various objective and subjective measurements including task completion time, quality of task result, turn angle, and questionnaire were measured. According to the results, the viewing conditions had significant effects on several objective and subjective measurements. On task completion time, their effect for the synchronous task was opposite to that for the asynchronous task. On the other hand, the rotation methods had significant effects only on turn angle.
Keywords
augmented reality; groupware; augmented environments; collaborative tabletop AR environment; input devices; lego like block building task; projective environments; rotation methods; stereoscopic collaboration; text label selection task; viewing conditions; Collaboration; Computer displays; Computer interfaces; Educational institutions; Layout; Physics computing; Three dimensional displays; Time measurement; Virtual reality; Visualization; H.1.2 [Models and Principles]: User/Machine Systems-human factors; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-artificial, augmented, and virtual realities; H.5.3 [Information Interfaces and Presentation]: Group and Organization Interfaces-collaborative computing, evaluation/methodology;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444794
Filename
5444794
Link To Document