DocumentCode :
2034761
Title :
In-Place Sketching for content authoring in Augmented Reality games
Author :
Hagbi, Nate ; Grasset, Raphaël ; Bergig, Oriel ; Billinghurst, Mark ; El-Sana, Jihad
Author_Institution :
Visual Media Lab., Ben-Gurion Univ., Beer-Sheva, Israel
fYear :
2010
fDate :
20-24 March 2010
Firstpage :
91
Lastpage :
94
Abstract :
Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.
Keywords :
augmented reality; authoring systems; computer games; shape recognition; user interfaces; augmented reality games; content authoring; in-place sketching; Augmented reality; Context modeling; Humans; Image reconstruction; Shape; Software libraries; Space exploration; Space technology; User interfaces; Virtual reality; In-Place Augmented Reality Sketching; Sketch Interaction; Tangible Interaction; User Interface;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location :
Waltham, MA
ISSN :
1087-8270
Print_ISBN :
978-1-4244-6237-7
Electronic_ISBN :
1087-8270
Type :
conf
DOI :
10.1109/VR.2010.5444806
Filename :
5444806
Link To Document :
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