• DocumentCode
    2034839
  • Title

    More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces

  • Author

    Gabbard, Joseph L. ; Swan, J. Edward, II ; Zedlitz, Jason ; Winchester, Woodrow W., III

  • Author_Institution
    Center for Human-Comput. Interaction, Virginia Tech, Blacksburg, VA, USA
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    79
  • Lastpage
    86
  • Abstract
    It is well-documented that natural lighting conditions and real-world backgrounds affect the usability of optical see-through augmented reality (AR) displays in outdoor environments. In many cases, outdoor environmental conditions can dramatically alter users´ color perception of user interface elements, by for example, washing out text or icon colors. As a result, users´ semantic interpretation of interface elements can be compromised, rendering interface designs useless or counter-productive - an especially critical problem in application domains where color encoding is critical, such as military or medical visualization. In this paper, we present our experiences designing and constructing an optical AR testbed that emulates outdoor lighting conditions and allows us to measure the combined color of real-world backgrounds and virtual colors as projected through an optical see-through display. We present a formalization of color blending in AR, which supports further research on perceived color in AR displays. We describe an engineering study where we measure the color of light that reaches an optical see-through display user´s eye under systematically varied virtual and real-world conditions. Our results further quantify the effect of lighting and background color on the color of virtual graphics, and specifically quantify how virtual colors change based on different real-world backgrounds.
  • Keywords
    augmented reality; colour vision; user interfaces; color blending; color encoding; color perception; natural lighting condition; optical see-through augmented reality display; outdoor lighting conditions; real color spaces; real-world background; semantic interpretation; user interface elements; virtual color spaces; Augmented reality; Biomedical optical imaging; Displays; Encoding; Optical design; Rendering (computer graphics); Testing; Usability; User interfaces; Visualization; Color Perception; Optical See-through Display; Outdoor Augmented Reality; User Interface Design;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444808
  • Filename
    5444808