DocumentCode
2034839
Title
More than meets the eye: An engineering study to empirically examine the blending of real and virtual color spaces
Author
Gabbard, Joseph L. ; Swan, J. Edward, II ; Zedlitz, Jason ; Winchester, Woodrow W., III
Author_Institution
Center for Human-Comput. Interaction, Virginia Tech, Blacksburg, VA, USA
fYear
2010
fDate
20-24 March 2010
Firstpage
79
Lastpage
86
Abstract
It is well-documented that natural lighting conditions and real-world backgrounds affect the usability of optical see-through augmented reality (AR) displays in outdoor environments. In many cases, outdoor environmental conditions can dramatically alter users´ color perception of user interface elements, by for example, washing out text or icon colors. As a result, users´ semantic interpretation of interface elements can be compromised, rendering interface designs useless or counter-productive - an especially critical problem in application domains where color encoding is critical, such as military or medical visualization. In this paper, we present our experiences designing and constructing an optical AR testbed that emulates outdoor lighting conditions and allows us to measure the combined color of real-world backgrounds and virtual colors as projected through an optical see-through display. We present a formalization of color blending in AR, which supports further research on perceived color in AR displays. We describe an engineering study where we measure the color of light that reaches an optical see-through display user´s eye under systematically varied virtual and real-world conditions. Our results further quantify the effect of lighting and background color on the color of virtual graphics, and specifically quantify how virtual colors change based on different real-world backgrounds.
Keywords
augmented reality; colour vision; user interfaces; color blending; color encoding; color perception; natural lighting condition; optical see-through augmented reality display; outdoor lighting conditions; real color spaces; real-world background; semantic interpretation; user interface elements; virtual color spaces; Augmented reality; Biomedical optical imaging; Displays; Encoding; Optical design; Rendering (computer graphics); Testing; Usability; User interfaces; Visualization; Color Perception; Optical See-through Display; Outdoor Augmented Reality; User Interface Design;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444808
Filename
5444808
Link To Document