• DocumentCode
    2034998
  • Title

    Effect based scene manipulation for multimodal VR systems

  • Author

    Haringer, Matthias ; Beckhaus, Steffi

  • Author_Institution
    Univ. of Hamburg, Hamburg, Germany
  • fYear
    2010
  • fDate
    20-24 March 2010
  • Firstpage
    43
  • Lastpage
    46
  • Abstract
    Games use high quality graphics and pre-crafted visual and auditive effects to create user experiences. Virtual environments offer new navigation and interaction methods, immersive installations, and haptic and olfactoric output. We introduce an extension to VR systems, which makes it possible to use a wide range of multimodal effects from gaming and VR to be activated and modified on a per object basis at runtime. To access, manipulate, and add effects to the objects of a scene intuitively, our extension realizes an abstract, hierarchical scene concept using multimodal objects. Multiple effects can be added to each object and the parameters of each effect can be manipulated online. Fading of effects and bundling of multiple effects for multiple objects are more advanced features of the system.
  • Keywords
    computer games; computer graphics; virtual reality; effect based scene manipulation; haptic output; high quality graphics; interaction methods; multimodal VR systems; olfactoric output; precrafted visual effects; virtual environments; Engines; Graphics; Haptic interfaces; Layout; Mood; Navigation; Runtime; Tuners; Virtual environment; Virtual reality; effects; multimodality; shaders; virtual environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference (VR), 2010 IEEE
  • Conference_Location
    Waltham, MA
  • ISSN
    1087-8270
  • Print_ISBN
    978-1-4244-6237-7
  • Electronic_ISBN
    1087-8270
  • Type

    conf

  • DOI
    10.1109/VR.2010.5444814
  • Filename
    5444814