DocumentCode
2034998
Title
Effect based scene manipulation for multimodal VR systems
Author
Haringer, Matthias ; Beckhaus, Steffi
Author_Institution
Univ. of Hamburg, Hamburg, Germany
fYear
2010
fDate
20-24 March 2010
Firstpage
43
Lastpage
46
Abstract
Games use high quality graphics and pre-crafted visual and auditive effects to create user experiences. Virtual environments offer new navigation and interaction methods, immersive installations, and haptic and olfactoric output. We introduce an extension to VR systems, which makes it possible to use a wide range of multimodal effects from gaming and VR to be activated and modified on a per object basis at runtime. To access, manipulate, and add effects to the objects of a scene intuitively, our extension realizes an abstract, hierarchical scene concept using multimodal objects. Multiple effects can be added to each object and the parameters of each effect can be manipulated online. Fading of effects and bundling of multiple effects for multiple objects are more advanced features of the system.
Keywords
computer games; computer graphics; virtual reality; effect based scene manipulation; haptic output; high quality graphics; interaction methods; multimodal VR systems; olfactoric output; precrafted visual effects; virtual environments; Engines; Graphics; Haptic interfaces; Layout; Mood; Navigation; Runtime; Tuners; Virtual environment; Virtual reality; effects; multimodality; shaders; virtual environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444814
Filename
5444814
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