Title :
A quick prototyping approach to educational software development - the hypermedia experience
Author_Institution :
Dept. of Comput. Sci., Hong Kong Baptist Coll., Kowloon, Hong kong
Abstract :
This paper introduces and demonstrates a quick prototyping approach which follows the software engineering principles in the development of an educational software called "The Match-Maker", a game for learning new words. "The Match-Maker" is developed in the HyperCard environment on the Macintosh computer. The scripting language used is HyperTalk. The flexibility of rapid prototyping using hypermedia is identified. Software engineering principles involved in various development stages are presented. Good programming styles and design principles which can easily be implemented in the hypermedia environment are also discussed.<>
Keywords :
educational computing; hypermedia; software engineering; software prototyping; HyperCard environment; HyperTalk; Macintosh computer; The Match-Maker; educational software development; hypermedia experience; quick prototyping approach; rapid prototyping; software engineering principles; Computer languages; Education; Educational institutions; Processor scheduling; Programming profession; Prototypes; Software engineering; Software maintenance; Software prototyping; Software tools;
Conference_Titel :
TENCON '93. Proceedings. Computer, Communication, Control and Power Engineering.1993 IEEE Region 10 Conference on
Conference_Location :
Beijing, China
Print_ISBN :
0-7803-1233-3
DOI :
10.1109/TENCON.1993.319932