DocumentCode
2035544
Title
Photorealistic rendering for Augmented Reality: A global illumination and BRDF solution
Author
Pessoa, Saulo ; Moura, Guilherme ; Lima, João ; Teichrieb, Veronica ; Kelner, Judith
Author_Institution
Virtual Reality & Multimedia Res. Group, Fed. Univ. of Pernambuco, Recife, Brazil
fYear
2010
fDate
20-24 March 2010
Firstpage
3
Lastpage
10
Abstract
This paper presents a solution for the photorealistic rendering of synthetic objects into dynamic real scenes, in Augmented Reality applications. In order to achieve this goal, an Image Based Lighting approach is used, where environment maps with different levels of glossiness are generated for each virtual object in the scene at every frame. Due to this, illumination effects, such as color bleeding and specular reflections, can be simulated for virtual objects in a consistent way. A unifying sampling method for the spherical harmonics transformation pass is also used. It is independent of map format and does not need to apply different weights for each sample. The developed technique is combined with an extended version of Lafortune Spatial BRDF, featuring Fresnel effect and an innovative tangent rotation parameterization. The solution is evaluated in various Augmented Reality case studies, where other features like shadowing and lens effects are also exploited.
Keywords
augmented reality; image colour analysis; rendering (computer graphics); sampling methods; BRDF solution; Fresnel effect; augmented reality; bidirectional reflectance distribution function; color bleeding; global illumination; image based lighting approach; photorealistic rendering; sampling method; specular reflection; spherical harmonics transformation pass; tangent rotation parameterization; Augmented reality; Computer graphics; Hemorrhaging; Layout; Lighting; Optical reflection; Rendering (computer graphics); Sampling methods; Shadow mapping; Virtual reality; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial, Augmented, and Virtual Realities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Color, Shading, Shadowing, and Texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location
Waltham, MA
ISSN
1087-8270
Print_ISBN
978-1-4244-6237-7
Electronic_ISBN
1087-8270
Type
conf
DOI
10.1109/VR.2010.5444836
Filename
5444836
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