Title :
Photorealistic rendering for Augmented Reality: A global illumination and BRDF solution
Author :
Pessoa, Saulo ; Moura, Guilherme ; Lima, João ; Teichrieb, Veronica ; Kelner, Judith
Author_Institution :
Virtual Reality & Multimedia Res. Group, Fed. Univ. of Pernambuco, Recife, Brazil
Abstract :
This paper presents a solution for the photorealistic rendering of synthetic objects into dynamic real scenes, in Augmented Reality applications. In order to achieve this goal, an Image Based Lighting approach is used, where environment maps with different levels of glossiness are generated for each virtual object in the scene at every frame. Due to this, illumination effects, such as color bleeding and specular reflections, can be simulated for virtual objects in a consistent way. A unifying sampling method for the spherical harmonics transformation pass is also used. It is independent of map format and does not need to apply different weights for each sample. The developed technique is combined with an extended version of Lafortune Spatial BRDF, featuring Fresnel effect and an innovative tangent rotation parameterization. The solution is evaluated in various Augmented Reality case studies, where other features like shadowing and lens effects are also exploited.
Keywords :
augmented reality; image colour analysis; rendering (computer graphics); sampling methods; BRDF solution; Fresnel effect; augmented reality; bidirectional reflectance distribution function; color bleeding; global illumination; image based lighting approach; photorealistic rendering; sampling method; specular reflection; spherical harmonics transformation pass; tangent rotation parameterization; Augmented reality; Computer graphics; Hemorrhaging; Layout; Lighting; Optical reflection; Rendering (computer graphics); Sampling methods; Shadow mapping; Virtual reality; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems-Artificial, Augmented, and Virtual Realities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Color, Shading, Shadowing, and Texture;
Conference_Titel :
Virtual Reality Conference (VR), 2010 IEEE
Conference_Location :
Waltham, MA
Print_ISBN :
978-1-4244-6237-7
Electronic_ISBN :
1087-8270
DOI :
10.1109/VR.2010.5444836