Title :
Exploiting GPUs for visuo-haptic modelling of deformable tissues
Author :
de Pascale, M. ; de Pascale, G. ; Prattichizzo, D.
Author_Institution :
Robotics & Syst. Lab, Siena Univ.
Abstract :
In this paper we present a new method for real-time interactive haptic and graphic rendering of objects locally deformed by multiple contacts. Core algorithms have been designed to be executable also on videoboard´s GPU, thus taking advantage of parallel matrix and vector computational power. Although complex physical simulation has been simplified to run on GPUs, results are characterized by high visio-tactile realism perceived by users. Graphical rendering algorithm can be easily added to pre-existing vertex shaders/programs. The proposed method makes use of common triangular meshes, thus making the method a good choice when adding haptic feedback to existing graphical applications. The proposed algorithm has been tested to simulate tactile interaction with soft tissues
Keywords :
biological tissues; deformation; haptic interfaces; interactive systems; medical computing; rendering (computer graphics); complex physical simulation; core algorithm; deformable object; deformable tissue; graphical rendering algorithm; graphics processing unit; haptic feedback; haptic interface; parallel matrix; real-time interactive haptic rendering; tactile interaction; triangular mesh; vector computational power; vertex shader; videoboard; visio-tactile realism; visuo-haptic modelling; Algorithm design and analysis; Biological tissues; Computational modeling; Concurrent computing; Deformable models; Feedback; Graphics; Haptic interfaces; Rendering (computer graphics); Testing;
Conference_Titel :
Biomedical Robotics and Biomechatronics, 2006. BioRob 2006. The First IEEE/RAS-EMBS International Conference on
Conference_Location :
Pisa
Print_ISBN :
1-4244-0040-6
DOI :
10.1109/BIOROB.2006.1639132