Title :
Depth-Image Representation Employing Meshes for Intermediate-View Rendering and Coding
Author :
Farin, D. ; Peerlings, Rick ; De With, Peter H N
Author_Institution :
Univ. of Technol. Eindhoven, Eindhoven
Abstract :
A common way to represent 3-D images is to send the texture-image together with a corresponding depth-image. This paper presents a depth-image representation employing triangular meshes to benefit both in obtaining higher compression factors and directly enabling fast intermediate-view rendering on commodity graphics hardware. Previous mesh-based representations did not consider the fact that assigning wrong depth values along object boundaries results in well-observable artifacts in the intermediate-view rendering. We solve this problem by assigning two depth values per node to better model sharp depth discontinuities. Furthermore, we ensure that mesh-edges are placed along object borders, preventing that triangles span background as well as objects at the same time. The results show good intermediate-view rendering quality, object/background separation, and good rate-distortion performance up to about 40 dB PSNR at a bit rate of 0.05 bits/pixel.
Keywords :
data compression; image coding; image representation; image resolution; image texture; three-dimensional displays; 3D images; compression factors; depth-image representation; image texture; mesh-based representation; rate-distortion performance; Bit rate; Detectors; Graphics; Hardware; Image coding; Mesh generation; PSNR; Peer to peer computing; Rate-distortion; Rendering (computer graphics); image coding; mesh generation; stereo vision; three-dimensional displays;
Conference_Titel :
3DTV Conference, 2007
Conference_Location :
Kos Island
Print_ISBN :
978-1-4244-0722-4
Electronic_ISBN :
978-1-4244-0722-4
DOI :
10.1109/3DTV.2007.4379390