DocumentCode :
2038997
Title :
A Unified Graphics Rendering Pipeline for Autostereoscopic Rendering
Author :
Kalaiah, Aravind ; Capin, Tolga K.
Author_Institution :
NVIDIA Inc., Ankara
fYear :
2007
fDate :
7-9 May 2007
Firstpage :
1
Lastpage :
4
Abstract :
Autostereoscopic displays require rendering a scene from multiple viewpoints. The architecture of current-generation graphics processors are still grounded in the historic evolution of monoscopic rendering. In this paper, we present a novel programmable rendering pipeline that renders to multiple viewpoints in a single pass. Our approach leverages on the computational and memory fetch coherence of rendering to multiple viewpoints to achieve significant speedup. We present an emulation of the principles of our pipeline using the current-generation GPUs and present a quantitative estimate of the benefits of our approach. We make a case for the new rendering pipeline by demonstrating its benefits for a range of applications such as autostereoscopic rendering and for shadow map computation for a scene with multiple light sources.
Keywords :
rendering (computer graphics); three-dimensional displays; autostereoscopic displays; autostereoscopic rendering; computational coherence; current-generation graphics processors; memory fetch coherence; monoscopic rendering; multiple light sources; programmable rendering pipeline; shadow map computation; unified graphics rendering pipeline; Acceleration; Application software; Computer architecture; Computer graphics; Displays; Filling; Hardware; Layout; Pipelines; Rendering (computer graphics); 3D Graphics; Computer Graphics; autostereoscopic rendering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3DTV Conference, 2007
Conference_Location :
Kos Island
Print_ISBN :
978-1-4244-0722-4
Electronic_ISBN :
978-1-4244-0722-4
Type :
conf
DOI :
10.1109/3DTV.2007.4379427
Filename :
4379427
Link To Document :
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