DocumentCode
2041529
Title
Conditional preferences for social systems
Author
Stirling, Wynn C. ; Goodrich, Michael A.
Author_Institution
Dept. of Electr. & Comput. Eng., Brigham Young Univ., Provo, UT, USA
Volume
2
fYear
2001
fDate
2001
Firstpage
995
Abstract
The design of artificial decision-making systems must be founded on some notion of rationality. Conventional multi-agent decision-making methodologies, such as von Neumann-Morgenstern game theory, are based on the paradigm of individual rationality, which requires decision makers to take the action that is best for themselves, regardless of its effect on other decision makers. Relaxing the demand for the "best possible" decision, however, opens the way to accommodate the preferences of others. Satisficing game theory is a new approach to multi-agent decision making that permits decision makers to adjust their preferences in a controlled way to give consideration to others by permitting conditional preferences whereby a decision maker is able to adjust its preferences as a function of the preferences of others
Keywords
decision support systems; decision theory; game theory; multi-agent systems; artificial decision making systems; conditional preferences; multi-agent decision making; rationality; satisficing game theory; social systems; Biological system modeling; Computer science; Decision making; Decision theory; Design engineering; Game theory; Humans;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 2001 IEEE International Conference on
Conference_Location
Tucson, AZ
ISSN
1062-922X
Print_ISBN
0-7803-7087-2
Type
conf
DOI
10.1109/ICSMC.2001.973048
Filename
973048
Link To Document