DocumentCode
2041999
Title
Recognizing 3D Objects using Ray-Triangle Intersection Distances
Author
Kordelas, Georgios ; Daras, Petros
Author_Institution
Inf. & Telematics Inst., Thessaloniki
Volume
6
fYear
2007
fDate
Sept. 16 2007-Oct. 19 2007
Abstract
A novel method for recognizing 3D objects in an occluded, cluttered and noisy 2.5D scene, is presented. A ray-triangle intersection algorithm is used to compute distances between a circular sector that does not belong to the object and a triangulated surface. Firstly, for each sector´s point its distance from the object is calculated and stored in a distance map. Secondly, a 2D histogram that counts the distance map´s points whose corresponding distance falls within its distance bins, is formed. Then, the percentages of the bin points that fall within each bin are calculated forming the final descriptor vector. The same procedure is followed for the 2.5D scene. The number of the extracted descriptor vectors is independent to the number of the object´s or scene´s vertices. Experiments proved that the proposed method is fast, robust to noise, occlusion and clutter.
Keywords
feature extraction; object recognition; ray tracing; 2D histogram; 3D object recognition; bin points; descriptor vectors extraction; feature extraction; occluded cluttered noisy 2.5D scene; ray tracing; ray-triangle intersection distances; Data mining; Histograms; Image sampling; Informatics; Layout; Noise robustness; Object recognition; Principal component analysis; Ray tracing; Telematics; Feature extraction; Object recognition; Ray tracing;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2007. ICIP 2007. IEEE International Conference on
Conference_Location
San Antonio, TX
ISSN
1522-4880
Print_ISBN
978-1-4244-1437-6
Electronic_ISBN
1522-4880
Type
conf
DOI
10.1109/ICIP.2007.4379549
Filename
4379549
Link To Document