DocumentCode
2043507
Title
Step by step vs. catch me if you can — On the benefit of rounds in location-based games
Author
Schuster, Daniel ; Kiefner, Danny ; Lübke, Robert ; Springer, Thomas ; Bihler, Pascal ; Mügge, Holger
Author_Institution
Comput. Networks Group, Tech. Univ. Dresden, Dresden, Germany
fYear
2012
fDate
19-23 March 2012
Firstpage
155
Lastpage
160
Abstract
When adapting existing table games for the mobile setting, there is a choice of either keeping the round-based approach of such games or giving it up and optionally replacing it with additional “magical” features only available for the location-based version of the game. Based on our experience in building a hide and seek game using both approaches independently in two research groups, we compare the two alternatives regarding the design as well as user experiences. The results are a helpful guideline for other attempts to adapt table games for the mobile setting.
Keywords
computer games; mobile computing; catch me if you can; location based games; location based version; magica features; mobile setting; round based approach; round benefits; step by step; table games; Cities and towns; Games; Global Positioning System; Mobile communication; Servers; Synchronization; Transportation; Location-based Games; Mobile Computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Pervasive Computing and Communications Workshops (PERCOM Workshops), 2012 IEEE International Conference on
Conference_Location
Lugano
Print_ISBN
978-1-4673-0905-9
Electronic_ISBN
978-1-4673-0906-6
Type
conf
DOI
10.1109/PerComW.2012.6197469
Filename
6197469
Link To Document