• DocumentCode
    2043507
  • Title

    Step by step vs. catch me if you can — On the benefit of rounds in location-based games

  • Author

    Schuster, Daniel ; Kiefner, Danny ; Lübke, Robert ; Springer, Thomas ; Bihler, Pascal ; Mügge, Holger

  • Author_Institution
    Comput. Networks Group, Tech. Univ. Dresden, Dresden, Germany
  • fYear
    2012
  • fDate
    19-23 March 2012
  • Firstpage
    155
  • Lastpage
    160
  • Abstract
    When adapting existing table games for the mobile setting, there is a choice of either keeping the round-based approach of such games or giving it up and optionally replacing it with additional “magical” features only available for the location-based version of the game. Based on our experience in building a hide and seek game using both approaches independently in two research groups, we compare the two alternatives regarding the design as well as user experiences. The results are a helpful guideline for other attempts to adapt table games for the mobile setting.
  • Keywords
    computer games; mobile computing; catch me if you can; location based games; location based version; magica features; mobile setting; round based approach; round benefits; step by step; table games; Cities and towns; Games; Global Positioning System; Mobile communication; Servers; Synchronization; Transportation; Location-based Games; Mobile Computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pervasive Computing and Communications Workshops (PERCOM Workshops), 2012 IEEE International Conference on
  • Conference_Location
    Lugano
  • Print_ISBN
    978-1-4673-0905-9
  • Electronic_ISBN
    978-1-4673-0906-6
  • Type

    conf

  • DOI
    10.1109/PerComW.2012.6197469
  • Filename
    6197469