DocumentCode :
2045795
Title :
Candy Castle — A prototype for pervasive health games
Author :
Stach, Christoph ; Schlindwein, Luiz Fernando M
Author_Institution :
Inst. of Parallel & Distrib. Syst., Univ. of Stuttgart, Stuttgart, Germany
fYear :
2012
fDate :
19-23 March 2012
Firstpage :
501
Lastpage :
503
Abstract :
Serious games have primarily the function to educate and train, and secondly to entertain. We present a serious game used for the treatment of diabetes and for teaching a diabetes-aware lifestyle. The game encourages the player to walk around in his / her surrounding and check the blood sugar level in as many different places as possible. Undoubtedly, the special feature of Candy Castle is our feedback loop which can be used for on-the-fly data analysis and automatic adaptation of the application. Thus, the patients as well as their doctors can be automatically alerted if their blood values deteriorate. In this demo paper, we explain both the design of the game as well as some interesting implementation aspects of our prototype. Even though we concern just on the topic of mobile games, all introduced techniques can be transferred to a general setting and used in any other mobile application.
Keywords :
computer games; data analysis; diseases; health care; mobile computing; patient treatment; Candy Castle; blood sugar level checking; diabetes treatment; diabetes-aware lifestyle teaching; feedback loop; mobile games; on-the-fly data analysis; pervasive health games prototype; serious games; walk; Diabetes; Education; Force measurement; Games; Google; Mobile communication; data analysis; health education; health game; pervasive application;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pervasive Computing and Communications Workshops (PERCOM Workshops), 2012 IEEE International Conference on
Conference_Location :
Lugano
Print_ISBN :
978-1-4673-0905-9
Electronic_ISBN :
978-1-4673-0906-6
Type :
conf
DOI :
10.1109/PerComW.2012.6197547
Filename :
6197547
Link To Document :
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