DocumentCode :
2047243
Title :
FreshUP — Implementation and evaluation of a pervasive game for freshmen
Author :
Köhlmann, Wiebke ; Zender, Raphael ; Lucke, Ulrike
Author_Institution :
Inst. of Comput. Sci., Univ. of Potsdam, Potsdam, Germany
fYear :
2012
fDate :
19-23 March 2012
Firstpage :
691
Lastpage :
696
Abstract :
Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. In contrast to a conventional scavenger hunt, mobile pervasive games, bridging in-game and real world activities, have the potential to provide help in a motivating manner using new technology which is currently becoming more and more common. This paper presents the implementation and evaluation of the pervasive browser-based learning game “FreshUP”, which aims at helping to overcome the initial difficulties of freshmen.
Keywords :
computer aided instruction; computer games; educational courses; educational institutions; ubiquitous computing; FreshUP game; freshman course; freshmen student; pervasive browser-based learning game; university; Computer science; Educational institutions; Engines; Games; Servers; Smart phones; SOA; campus; e-learning; freshmen; mobile devices; pervasive game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pervasive Computing and Communications Workshops (PERCOM Workshops), 2012 IEEE International Conference on
Conference_Location :
Lugano
Print_ISBN :
978-1-4673-0905-9
Electronic_ISBN :
978-1-4673-0906-6
Type :
conf
DOI :
10.1109/PerComW.2012.6197602
Filename :
6197602
Link To Document :
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