DocumentCode :
2048630
Title :
A Fast Method for Real-time Computation of Approximated Global Illumination
Author :
Lv, Weiwei ; Lu, Jian ; Liu, Xuehui ; Wu, Enhua
fYear :
2009
fDate :
11-14 Aug. 2009
Firstpage :
62
Lastpage :
68
Abstract :
We present a fast method for real-time computation of approximated global illumination for fully dynamic scenes under area light sources. To accelerate the computation, we use simplified models to calculate the indirect illumination, while render the direct illumination with original complex models. After direct illumination is computed with convolution soft shadow maps algorithm, color, position and normal textures are generated, from which a Halton quasi-random sampling method is used to produce the pixel lights for the second bounce. Our testing models show that thousands of passes can be rendered with the simplified scenes in one second for the indirect illumination, and it can dramatically improve the frame rate for relatively complex scenes. Final image is generated by blending direct image and all indirect images.
Keywords :
image sampling; image texture; lighting; mesh generation; rendering (computer graphics); Halton quasi-random sampling method; convolution soft shadow maps algorithm; full dynamic scene; light source; normal texture; real-time computation; realistic graphics; well-tessellated mesh; Computer graphics; Convolution; Geometry; Layout; Light sources; Lighting; Rendering (computer graphics); Sampling methods; Testing; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics, Imaging and Visualization, 2009. CGIV '09. Sixth International Conference on
Conference_Location :
Tianjin
Print_ISBN :
978-0-7695-3789-4
Type :
conf
DOI :
10.1109/CGIV.2009.24
Filename :
5298363
Link To Document :
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