DocumentCode :
2050808
Title :
Teleological Software Adaptation
Author :
Jones, Joshua ; Parnin, Chris ; Sinharoy, Avik ; Rugaber, Spencer ; Goel, Ashok K.
Author_Institution :
Design & Intell. Lab., Georgia Inst. of Technol., Atlanta, GA, USA
fYear :
2009
fDate :
14-18 Sept. 2009
Firstpage :
198
Lastpage :
205
Abstract :
We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the game designer generates requirements for a new version of a game, and the legacy software agents from previous versions of the game adapt themselves to the new game requirements. We are developing and testing our metareasoning technique for adapting game-playing agents in Freeciv, a mature program in the domain of turn-based, multi-player strategy games (www.freeciv.wikia.com). In this paper, we first present an analysis of adaptations to FreeCiv, next describe our general approach, and then describe a specific adaptation scenario.
Keywords :
computer games; inference mechanisms; software agents; Freeciv; game-playing software agents; interactive environment; legacy software agents; multi-player strategy games; teleological metareasoning; teleological software adaptation; Design engineering; Educational institutions; Intelligent agent; Laboratories; Robots; Software agents; Software design; Software systems; Testing; USA Councils; Artificial Intelligence; Model-Based Reasoning; Software Adaptation; Software Engineering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Self-Adaptive and Self-Organizing Systems, 2009. SASO '09. Third IEEE International Conference on
Conference_Location :
San Francisco, CA
Print_ISBN :
978-1-4244-4890-6
Electronic_ISBN :
978-0-7695-3794-8
Type :
conf
DOI :
10.1109/SASO.2009.33
Filename :
5298449
Link To Document :
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