Title :
Molecular Rendering with Medieval and Renaissance Color Theory
Author :
Marchese, Francis T. ; Marchese, Suzanne M.
Author_Institution :
Comput. Sci. Dept., Pace Univ., New York, NY, USA
Abstract :
This paper describes the application of Medieval and Renaissance color theory to the computer graphic rendering of molecular models. In particular, Alberti´s and Cennini´s color theories were employed to render shaded geometric primitives such as cylinders and spheres that are the components of traditional ball-and-stick and space filling molecular models. These results were compared with standard rendering based on the OpenGL API or through ray tracing. It is found that by implementing Alberti´s and Cennini´s color theories as color maps within a simple chemical illustration program it is possible to create molecular imagery comparable to contemporary computer graphics schemes.
Keywords :
application program interfaces; chemical engineering computing; computational geometry; image colour analysis; rendering (computer graphics); OpenGL API; ball-and-stick models; chemical illustration program; computer graphic rendering; geometric primitives; medieval and renaissance color theory; molecular rendering; space filling molecular models; Color; Computational modeling; Image color analysis; Painting; Paints; Rendering (computer graphics); Visualization; art; artist color models; molecular visualization;
Conference_Titel :
Information Visualisation (IV), 2010 14th International Conference
Conference_Location :
London
Print_ISBN :
978-1-4244-7846-0