• DocumentCode
    2052796
  • Title

    Molecular Rendering with Medieval and Renaissance Color Theory

  • Author

    Marchese, Francis T. ; Marchese, Suzanne M.

  • Author_Institution
    Comput. Sci. Dept., Pace Univ., New York, NY, USA
  • fYear
    2010
  • fDate
    26-29 July 2010
  • Firstpage
    487
  • Lastpage
    493
  • Abstract
    This paper describes the application of Medieval and Renaissance color theory to the computer graphic rendering of molecular models. In particular, Alberti´s and Cennini´s color theories were employed to render shaded geometric primitives such as cylinders and spheres that are the components of traditional ball-and-stick and space filling molecular models. These results were compared with standard rendering based on the OpenGL API or through ray tracing. It is found that by implementing Alberti´s and Cennini´s color theories as color maps within a simple chemical illustration program it is possible to create molecular imagery comparable to contemporary computer graphics schemes.
  • Keywords
    application program interfaces; chemical engineering computing; computational geometry; image colour analysis; rendering (computer graphics); OpenGL API; ball-and-stick models; chemical illustration program; computer graphic rendering; geometric primitives; medieval and renaissance color theory; molecular rendering; space filling molecular models; Color; Computational modeling; Image color analysis; Painting; Paints; Rendering (computer graphics); Visualization; art; artist color models; molecular visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Visualisation (IV), 2010 14th International Conference
  • Conference_Location
    London
  • ISSN
    1550-6037
  • Print_ISBN
    978-1-4244-7846-0
  • Type

    conf

  • DOI
    10.1109/IV.2010.74
  • Filename
    5571171