DocumentCode :
2054332
Title :
Mobile interactive game interworking in IMS
Author :
Balakrishnan, Manoj ; Sadasivan, Manesh
Author_Institution :
Wireless & Multimedia Practice, Infosys Technol. Ltd., Thiruvananthapuram
fYear :
2007
fDate :
6-8 Dec. 2007
Firstpage :
1
Lastpage :
5
Abstract :
Advent of Beyond 3G or 4G wireless communication network envisions broadband wireless data access and there by rich multimedia services experience to the mass market. This wireless evolution to 4G network has the potential to reduce end to end latency and round trip delay, by consolidating and ldquoflatteningrdquo the wireless core network. This network evolution is germane to IMS architecture to support new multimedia services with lower latency characteristics. One of the key service envision to take the market is the high-end real time mobile interactive gaming which is rich in multimedia experience, hence need very stringent real-time/latency requirements. The researches to make Interactive Mobile game the ldquoKiller Applicationrdquo was mainly focused to work around the latency and bandwidth limitations of mobile network. One of the unexplored areas is handling the interworking of mobile services and real time interactive gaming effectively for the multi-vendor, multi platform mobile network. This paper identifies that one of the key challenge in the future mobile gaming is the Service Interaction between games and other mobile services. This paper analyses the gap in the current user equipment based implementations to resolve some of these interworking issues. This paper goes further and discusses in detail how the IMS architecture can resolve these interaction issues at the network level and come up with a generic solution which is access agnostic and device independent.
Keywords :
3G mobile communication; 4G mobile communication; computer games; mobile computing; mobile radio; 4G wireless communication network; IMS; bandwidth limitations; beyond 3G wireless communication network; broadband wireless data access; mobile interactive game interworking; mobile services; multimedia services; service interaction; wireless core network; 3G mobile communication; Adaptive systems; Bandwidth; Delay; Ground penetrating radar; Long Term Evolution; Next generation networking; WiMAX; Wireless communication; Wireless networks; 4G; IMS; Mobile Gaming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
IP Multimedia Subsystem Architecture and Applications, 2007 International Conference on
Conference_Location :
Bangalore
Print_ISBN :
978-1-4244-2671-3
Electronic_ISBN :
978-1-4244-2672-0
Type :
conf
DOI :
10.1109/IMSAA.2007.4559079
Filename :
4559079
Link To Document :
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